New Ns_odlers Screenies

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Comments

  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    <!--QuoteBegin--ChromeAngel+Dec 19 2002, 07:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Dec 19 2002, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--[watch.me.die]+Dec 20 2002, 06:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([watch.me.die] @ Dec 20 2002, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there needs to be some way of getting to that R tower, otherwise skulks will be able to hide behind it and munch away while the marines can't do anything...

    and once it's gone they won't be able to rebuild until they either boost up there or get jetpacks (if they don't have any teamwork <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hanz has added a ladder. You can see it in the revised picture if you look closely.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *rubs eyes* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    The pictures of the outside of the Circle room:

    even though high ceilings are fun, you should move the lights down just a teeny bit from the ceiling so there's a bit of a dark spot for skulks to have fun in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    There are actually lots of darkspots...probably too many...I'm gonna have to light the floor a lot better because the marines will get frustrated very quickly because the skulks have so many places to hide
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yum, tasty. Very ominous looking.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    I would suggest makeing the room a little longer, and alternating the ramps so they arent in a straight line, but so far your map looks very good and very cool. =)
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    The new marine start looks great, and i like your doors, they look nice.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    I'm a n00b to mapping so throw these suggestions out the window if you like.

    Break one of the roof lights and add a portable light to replace it. Just to give it a bit of lived-in-ness.

    example lights: <a href='http://www.866blilamps.com/bayco/bayco_halogen_work_lights.html' target='_blank'>http://www.866blilamps.com/bayco/bayco_hal...ork_lights.html</a>

    As a skulk, I'd expect to be able to sit on top of those rafters. It looks like I wouldn't be safe there, but if I was quiet maybe noone would notice me.

    Make the railings on the two ramps match.

    Hope I can make maps that look that good someday.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    The lights in the MS are very plain. I'm sure you know how to spice them up abit and add contrast.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Very pretty MS, Hanz. I'm a little worried that the CC is just *waiting* for a skulk to slip in and munch away, though... that's pretty hard to defend in there.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    your probably already gonna do this but dont leave the title "Station Mainframe Acess" white like that put it on a plaque or something.
  • KrasseKrasse Join Date: 2002-12-22 Member: 11356Members
    Beautiful screens! I liked the dooropenings! The lightning was fine too, but maybe too dark in different areas. I have only seen the screens you provided, but I think it could do adding a few characteristic stuff within some of the rooms.

    The dorrdesign = <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ! Very nice! As someone mentioned, a custom doordesign could make it even more lovely!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    edited December 2002
    <b>New Screenies!</b> - Waste Expulsion Hive

    Just wondering what people think. The 2 black cylinders on the walls are placeholders for the entrances to the hive.. plus, also note that the three big pipes will have particle system waterfalls
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Damm, screenshots are always so dark and brightening them in PS makes them look washed out...
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    4 new pics **obscenity**!
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I know waht you mean about washed out. I just don't bother relighting them.

    As for the screens, interesting, but the alien texturing seems repetitive (or just, there's a helluva lot of it).
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The walls doo look rather repetative, some chunky pipes, hatches storage tanks or pumps would break them up nicely. Lots of infestation textures, but it's still very angular, try adding pyramids of ALIENWALL3 as alien gunk. If your going to do octagonal doorways I suggest hanving a flat floor to them, or you WILL get caught up on them.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    I agree with ChromeAngel ... break up the walls a bit, maybe some more brush work that looks like ceiling/wall supports, and that will be a sweet looking hive. I love the large pipe openings with grates. Looks very realistic as some sort of sewer system.
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