UPDATE 328 RELEASED ON STEAM - Natural Selection 2
System Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
edited June 2019 in NS2 General Discussion
UPDATE 328 RELEASED ON STEAM - Natural Selection 2
Update 328 includes an upgrade to Visual Studio 2017 runtime, continued balance tweaks in response to the last update, updates to DirectX 11 (getting us closer to ditching DirectX 9...
The last game I just played I was listed on the Marine team (was never a Marine) and was listed on Alien team TWICE! Once was my actual score, the other was some random score (from a previous game maybe?)
The build order was also super glitched showing 3 arms labs dropped, 3 armor 1 upgrades researched, two weapon 1 upgrades researched.. etc And they weren't just duplicates as they all had different time stamps... Armor 1 at 1:35, followed by Armor 1 at 1:53, followed by Armor 1 at 2:03, etc etc.
Other than that everything else seems great. Gained a 10-20 fps boost
That "evolution available" popup got super annoying really quick...
It's a great idea for helping remind rookies they can evolve, we just need a way for veterans to turn it off without having to turn anything else off.
I already had hints off..
Have you tried turning it off an on again?
Edit: Mofo, I think you missed my reference. I wasn't trying to be helpful, but if it works it works. The IT crowd was really funny.
Back to the build.. I really really REALLY dislike how the personal res doesn't overflow to your team at 100.
I can sort of understand the logic behind it, but there are many instances where I will hit 100 res.
"So spend it" you might say...
Well there's sometimes isn't anything to spend it on, like when you're a Fade slaughtering their team. Why go Onos if you're better at Fade? Why waste 78 res to go Onos only to die right away, then be unable to afford Fade again?
Or what about if you go Gorge at the start and survive the entire game? Then you hit 100 res and have people pressuring you to spend it on a higher lifeform, even though you have plenty of higher lifeforms already and you're doing far more damage with bile bomb!
I'd say I hit 100 res at the very least 1-2 times a week, to suddenly have all that res just lost... to be forced to basically throw it away on crap you don't want or need, just to avoid hitting 100...
It kind of sucks.
Also is anyone getting some bad hitching after this patch? Its not consistent but it when it happens its a solid half second of lag.
Hive skill and the Scoreboard are all kinds of messed up. It seems to be not resetting after every game and keeps track of everything from the last few games.
Since 327 the bars on the left side of the screen have been having issues as well. I will take a screenshot next time but the bars on the left side
Found the IT guy
The program can't start because D3DCOMPILER_47.dll is missing from your computer.
Try reinstalling the program to fix this problem.
everything works again.
Unfortunately, I want my viewmodels.
Its okay though, all I have to do is evolve to a lifeform and not die. Simple.
I also don't want to disable viewmodels, and low hud detail takes away other info I like having at a glance...
It should be tied to hints. Disabled hints = no evolution reminders.
Unfortunately that isn't the case.
Also please please PLEASE set it so marines spawn with 2 IP no matter what!!!!
It's super frustrating to have people demanding the game not start until we have enough players for 2 IPs to spawn.. Even worse when they call for resets due to no 2nd IP...
The fact that the 2nd IP spawns automatically when you get enough players doesn't seem to matter.
Even more frustrating when you are one player shy from getting that 2nd IP for free (with someone connecting no less) and the commander throws away 20 res buying it. 20 res that could go towards weapon or armor upgrades.
That worked. But now only D3D9 works.
The option to use D3D11 does not appear.
This has not changed in the build. I'd rather have it overflow as well, but yeah I understand the balance arguments against it as well. Regardless this is the wrong thread to discuss this!
Since it won't change for now I just tried to make it more visible because there are tons of misinformation about whether they overflow or not.
The weird thing in the option is you have to go LEFT to use DirectX 11 from DirectX 9
I'm not sure I can agree that it's just an information issue since they're given the information by other players and they just ignore it with "we need it anyway"
Which is SUPER frustrating watching them throwing 20 res away on something we should get for free. 20 res is an upgrade... 20 res is shotguns... it's almost like handicapping your team to waste it.
Could a dev possibly explain the thought process behind not simply giving marines 2 IP regardless of player count?
Also just thought it might be worth mentioning there are a number if bugs I've noticed. I will try to get video of them...
Not being able to buy a welder on marines.
46 res, axe in hand, option to buy welder is locked (ie showing red, as if I already had one) Dying didn't fix it either, the entire rest of that game I couldn't buy any welders, had to rely on picking up ones that were dropped.
UI not showing res flow, upgrade progress, etc.
Showed team res locked at 10 for several minutes with only armor 1 researched, in reality we had w3/a2 with plenty of res.
Marine commander is unable to research any upgrades on arms lab if they get in chair after game start.
Marine bot commander can glitch where it doesn't drop any meds, ammo, or extractors.
Players can spawn at the wrong starting location!
I've only seen this on refinery so far.. Both times a single marine spawned in the alien main base at game start.
But it does not show up after the update.
Now the meta is being updated by SJWs making Aliens "equals" to Marines. If that is what it takes to preserve the community...
Maybe you could provide more... like a screenshot at least... what OS are you using? Interestingly during PT there was a bug that it didn't show up for Windows 7...
And maybe move your issue to the official ns2 discord :P
Because it is considered an Upgrade
3 IPs on 10vs10 is the same like 2 IPs on 7vs7.. (discussing further here is pointless, see below)
Known issues are afaik:
- rarely a comm cannot research upgrade on Armslabs
- rarely spawning at wrong location
Those are probably caused by the massive optimizations .. probably very hard to reproduce, so provide a vid if possible (also on the other bugs that are at least new to me) or further steps in case you have a way to reliably reproduce it
Generally I recommend to provide any feedback in the #feedback channel in the NS2 discord that is actually read by all the ppl that balance this game.
Maybe for you, but not for a lot of us.
I'm still looking for an objective _result_ (not conjectures) that validates the reduction in player count.
There are no more populated servers than before, nor there are more players overall.