Lifeforms killed stats

AussieKidAussieKid Join Date: 2012-08-07 Member: 154896Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Shadow Posts: 99 Advanced user
Would love to see end game stats of which lifeforms/exos/structures each player killed. Is there a server mod which already collects and presents this post match or even during the match?
skav2The_Welsh_WizardSupaFredMoFo1

Comments

  • skav2skav2 Join Date: 2007-05-28 Member: 61037Members, Reinforced - Gold Posts: 181 Advanced user
    Ive been wanting this too for such a long time +1
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members Posts: 704 Advanced user
    This would be EXTREMELY nice!!

    I've often wanted some sort of stat to see just how many of their res nodes I took down myself.

    Or at least have rt structure damage alongside structure damage (similar to how we have our accuracy and our no onos accuracy)
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 1,010 Advanced user
    Would be cool to see some leader board stats for similar categories.

    Most Structure Damage:
    Most Build Time:
    Most P-Res in lifeforms/marines killed: (would be cool to in general as a marine see how much P res I cost aliens from killing them. As alien would be cool to see how much pres all that equipment marines I killed adds up)
    Most Welding/Healing:
    Most damage to RTs:

    etc.
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    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,690 Advanced user
    NS2+ already records most of this data, it just isn't displayed. UWE used to have a plan to implement this on trello. I don't know what ever happened to that.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
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