ideas to encourage group play and discourage going alone

greenhorsegreenhorse Members Join Date: 2014-11-11 Member: 199605Posts: 12 Fully active user
I've seen multiple times veterans trying to make their rookie players to work in groups
instead of running alone. Some marine commanders even warn: "no meds if you go alone".

So I was thinking along those lines and was wondering does it make sense
to EXPLICITLY reward group play and penalize players who prefer to run alone ?
(I am not sure if I would support this myself but wanted to bring it up anyway...)

Examples:
- players slowly lose health unless they are in a group.
- a group gets some small bonus ability which individual players don't have
(like players in a group can hear enemy footsteps from farther away)
- etc, etc



Comments

  • AeglosAeglos Members Join Date: 2010-04-06 Member: 71189Posts: 644 Advanced user
    They just want to have rookies as bait. We all know that rookies can't aim, block shots, don't weld and their equipment is to be looted after they die. :trollface:
  • The_Welsh_WizardThe_Welsh_Wizard Members, Reinforced - Supporter Join Date: 2013-09-10 Member: 188101Posts: 773 Advanced user
    greenhorse wrote: »
    Some marine commanders even warn: "no meds if you go alone"

    Lol if he really did that I would vote to eject him.
  • HandschuhHandschuh Members, NS2 Playtester, NS2 Community Developer Join Date: 2005-03-08 Member: 44338Posts: 387 Advanced user
    greenhorse wrote: »
    Some marine commanders even warn: "no meds if you go alone"

    Lol if he really did that I would vote to eject him.

    I've seen that several times on US Servers by now. Ignoring the fact, that strong players can be far more effective alone.
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