ideas to encourage group play and discourage going alone

greenhorsegreenhorse Join Date: 2014-11-11 Member: 199605Members
I've seen multiple times veterans trying to make their rookie players to work in groups
instead of running alone. Some marine commanders even warn: "no meds if you go alone".

So I was thinking along those lines and was wondering does it make sense
to EXPLICITLY reward group play and penalize players who prefer to run alone ?
(I am not sure if I would support this myself but wanted to bring it up anyway...)

Examples:
- players slowly lose health unless they are in a group.
- a group gets some small bonus ability which individual players don't have
(like players in a group can hear enemy footsteps from farther away)
- etc, etc



Comments

  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members
    They just want to have rookies as bait. We all know that rookies can't aim, block shots, don't weld and their equipment is to be looted after they die. :trollface:
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    greenhorse wrote: »
    Some marine commanders even warn: "no meds if you go alone"

    Lol if he really did that I would vote to eject him.
  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members, NS2 Playtester, NS2 Community Developer
    greenhorse wrote: »
    Some marine commanders even warn: "no meds if you go alone"

    Lol if he really did that I would vote to eject him.

    I've seen that several times on US Servers by now. Ignoring the fact, that strong players can be far more effective alone.
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