VR version control lock up
GeekyDiciple
Join Date: 2019-02-20 Member: 251120Members
I have Subnautica from Steam (game is up to date). I just got the Oculus Rift.
I immediately ran into an issue where after logging in and going through the escape pod hatch a couple of times my controls would lock up. The game keeps running and I can look around with the Oculus, but I couldn't move or interact. I tried the Rift controllers, 2 different brands of xbox controller, and the keyboard mouse.
The "fix" I found was to ensure that gaze control was enabled in the control options. This is VERY clunky but it keeps things from freezing up. It also has the side "benefit" of making what is already a pretty disorienting experience all the more crazy since to do anything on the PDA, fabricator, options, etc. you have to move you head around constantly.
Is there a fix out there that would allow the controls to work without gaze control on?
I immediately ran into an issue where after logging in and going through the escape pod hatch a couple of times my controls would lock up. The game keeps running and I can look around with the Oculus, but I couldn't move or interact. I tried the Rift controllers, 2 different brands of xbox controller, and the keyboard mouse.
The "fix" I found was to ensure that gaze control was enabled in the control options. This is VERY clunky but it keeps things from freezing up. It also has the side "benefit" of making what is already a pretty disorienting experience all the more crazy since to do anything on the PDA, fabricator, options, etc. you have to move you head around constantly.
Is there a fix out there that would allow the controls to work without gaze control on?
Comments
If it's visual bugs, most of those can be fixed by a mod, click here. If it's the Cyclops flinging itself into the sky, not much to be done.