Xbox One Subnautica 1.0.0.30 Issues
Captn_Mikro
Michigan Join Date: 2016-10-22 Member: 223287Members Posts: 173 Advanced user

#1 Cyclops Bay Prawn or Seamoth both get stuck character won't exit the cockpit of either
#2 Cyclops Outer bay doors won't open resulting in Issue 1
#3 base Moonpools won't allow vehicle to dock unless you hop out deconstruct a window reinforced wall etc then you can dock.
#4 Bulkhead doors sfx and animation are missing camera shakes
S.B: Mikro 17 BulkHead doors 2 moonpools Use to work fine in Preview Builds before dec 4th 2018
#2 Cyclops Outer bay doors won't open resulting in Issue 1
#3 base Moonpools won't allow vehicle to dock unless you hop out deconstruct a window reinforced wall etc then you can dock.
#4 Bulkhead doors sfx and animation are missing camera shakes
S.B: Mikro 17 BulkHead doors 2 moonpools Use to work fine in Preview Builds before dec 4th 2018
Posted by Xbox Live's Mikro
Comments
I am really hoping that the developers are reading some of these bug reports and working on solutions.
I'm playing on Xbox One S running ver. 1.0.0.30.
Issues:
1 - Game had really slow rendering as you progressed further into the game. After building a base the game struggled to render the map, especially when driving the seamoth.
2 - Saving since the full game update has been an issue. Saving the game takes forever and then the game sometimes doesn't even keep my saves. I lost an entire 3 hour play session after saving the game twice, it just didn't hold the data.
* I have purchased an SSD external storage device and transferred the game to there to increase load speed. It didn't help with the rendering issues a little, but the saving problem is really annoying.
I am by no means one of those haters, I really enjoy this game and I am very happy that you even considered porting to consoles. I just really want a game that saves my progress and runs reasonably.
Hope there are some more updates soon.
As for the saving game but reloading and not finding your progress in the game, we're still looking into this issue and trying to get some leads on PS4 where we can transfer over the saved games to the Panic Button team. I'm really sorry you lost progress, and we're taking it very seriously. I appreciate you and others sending us your bugs and issues, we know people have busy lives and appreciate every note we get(even frustrated ones), it means we have a community that cares and wants us to succeed and it means a lot to the whole team.
First issue is rending and not just the seamoth outpacing the map render i have to be so close to things to get resources rocks and plants to render in under water its ridiculous. It makes gather needed supplies futile
The moonpool suddenly not docking is also a pain but it has a small work around, if you have a vehicle mod station built into it deconstruct it and it will reset the moonpool. If you have nothing built in your moonpool slightly deconstruct it then construct it and it resets the moonpool.
Random fish swimming in my base not game break but not exactly immersive.
When fabricating with an inventory full of materials if any of those materials are the more important kind like diamonds they will vanish even if you fabricating a battery.
The scanner room is a great feature...... when it works the load time to access the cameras is lengthy and the list of resources around your base sometimes vanishes down to three and even after the list returns it doesnt mark more then one or two in the radius and some times those are inside the terrain.
Resource spawn rates ( this could also be tied to the rendering issue but listing it as seperate just in case) Sometimes i cant even find a single limestone rock let alone any of the more needed resources, fragments are also not showing up like they did on day one of playing and wrecks render in ten minutes after i have been in the area sometimes.
Lastly occassionally when i load into a saved game my health food and water will be half gone even when i know i ate marblemelons before saving, and also i will get the computer voice saying low power oxygen supply offline etc. Even though my base is solar, biomass, and thermal powered so a lack of power is not likely.
I really hope there is a fix to at least the rendering and moonpool issues soon as i really do enjoy this game and would like it if i didnt waste my money.
Rendering still has issues resources and fragments load in alot slower seamoth still out runs the rendering and unless your right up close to it some things dont render
Moonpool seems to be fixed
But found a new bug i placed my mobile vehicle bay and got on it to ride it to the surface and craft a prawn suit and the prawn was stuck in the air where it was crafted i think it was cajsed by my riding the bay up and quickly going in to craft it
But other then the rendering most of the issues i had are resolced so good work guys
My son is constantly having issues with the “Saving Game” top left words never going away and the game not saving, losing his progress over and over. It’s happening probably 30% of the time.... he plays on Xbox One original, with game moved o to Seagate 2TB external hard drive