Xbox One Subnautica 1.0.0.30 Issues

Captn_MikroCaptn_Mikro Michigan Join Date: 2016-10-22 Member: 223287Members Posts: 173 Advanced user
edited December 2018 in Subnautica Bug Reporting
#1 Cyclops Bay Prawn or Seamoth both get stuck character won't exit the cockpit of either

#2 Cyclops Outer bay doors won't open resulting in Issue 1

#3 base Moonpools won't allow vehicle to dock unless you hop out deconstruct a window reinforced wall etc then you can dock.

#4 Bulkhead doors sfx and animation are missing camera shakes

S.B: Mikro 17 BulkHead doors 2 moonpools Use to work fine in Preview Builds before dec 4th 2018
Posted by Xbox Live's Mikro
Precision1302Vyseuh

Comments

  • je030385je030385 Not telling you Join Date: 2018-12-28 Member: 247469Members Posts: 3 Freshly registered user
    # 1 really makes the game unplayable in creative
  • sswitzsswitz Canada Join Date: 2018-12-12 Member: 245553Members Posts: 2 Fully active user
    Hi Unknownworlds,
    I am really hoping that the developers are reading some of these bug reports and working on solutions.
    I'm playing on Xbox One S running ver. 1.0.0.30.
    Issues:
    1 - Game had really slow rendering as you progressed further into the game. After building a base the game struggled to render the map, especially when driving the seamoth.
    2 - Saving since the full game update has been an issue. Saving the game takes forever and then the game sometimes doesn't even keep my saves. I lost an entire 3 hour play session after saving the game twice, it just didn't hold the data.

    * I have purchased an SSD external storage device and transferred the game to there to increase load speed. It didn't help with the rendering issues a little, but the saving problem is really annoying.
    I am by no means one of those haters, I really enjoy this game and I am very happy that you even considered porting to consoles. I just really want a game that saves my progress and runs reasonably.
    Hope there are some more updates soon.
    Lansher
  • madsaucemadsauce San Francisco Join Date: 2013-06-02 Member: 185442Members, Reinforced - Shadow, Subnautica Developer, Subnautica PT Lead Posts: 88 Advanced user
    Thank you for listing the Xbox issues you've seen on 1.0.0.30, this is exactly the kind of feedback we need. To answer some of your questions:
    • We are testing a fix for the cyclops/moonpool docking issues and hope to have that in the next patch.
    • We are also testing some tuning that seems to solve the issue of outrunning the world streaming in while you're moving in the Seamoth.
    • The extra saving time is intentional, as there are some technical reasons why saving may not be complete sooner than that. The time added is only during the "unlocked" saving portion so you should be able to continue moving around. I realize this also affects how some of us play, I was finding myself "playing it safe" and waiting until the final save icon disappeared.

    As for the saving game but reloading and not finding your progress in the game, we're still looking into this issue and trying to get some leads on PS4 where we can transfer over the saved games to the Panic Button team. I'm really sorry you lost progress, and we're taking it very seriously. I appreciate you and others sending us your bugs and issues, we know people have busy lives and appreciate every note we get(even frustrated ones), it means we have a community that cares and wants us to succeed and it means a lot to the whole team.
    Near Lethal Damage
    Precision1302
  • split465split465 Join Date: 2019-01-14 Member: 248749Members Posts: 1 Freshly registered user
    it would be awesome if you would add split screen nothing big just for 2 players for now
  • LansherLansher Join Date: 2019-01-22 Member: 249192Members Posts: 2 Fully active user
    I bought subnautica a few days ago and i love the game but it seems each day i play it it breaks down more and more and i am begining to feel like i wasted my money which i really hope isnt the case.

    First issue is rending and not just the seamoth outpacing the map render i have to be so close to things to get resources rocks and plants to render in under water its ridiculous. It makes gather needed supplies futile

    The moonpool suddenly not docking is also a pain but it has a small work around, if you have a vehicle mod station built into it deconstruct it and it will reset the moonpool. If you have nothing built in your moonpool slightly deconstruct it then construct it and it resets the moonpool.

    Random fish swimming in my base not game break but not exactly immersive.

    When fabricating with an inventory full of materials if any of those materials are the more important kind like diamonds they will vanish even if you fabricating a battery.

    The scanner room is a great feature...... when it works the load time to access the cameras is lengthy and the list of resources around your base sometimes vanishes down to three and even after the list returns it doesnt mark more then one or two in the radius and some times those are inside the terrain.

    Resource spawn rates ( this could also be tied to the rendering issue but listing it as seperate just in case) Sometimes i cant even find a single limestone rock let alone any of the more needed resources, fragments are also not showing up like they did on day one of playing and wrecks render in ten minutes after i have been in the area sometimes.

    Lastly occassionally when i load into a saved game my health food and water will be half gone even when i know i ate marblemelons before saving, and also i will get the computer voice saying low power oxygen supply offline etc. Even though my base is solar, biomass, and thermal powered so a lack of power is not likely.

    I really hope there is a fix to at least the rendering and moonpool issues soon as i really do enjoy this game and would like it if i didnt waste my money.
    colby224
  • madsaucemadsauce San Francisco Join Date: 2013-06-02 Member: 185442Members, Reinforced - Shadow, Subnautica Developer, Subnautica PT Lead Posts: 88 Advanced user
    @Lansher there should have been a patch to help with the rendering and solving the Moonpool docking issues that came out on the 22nd(after you posted your comment). I would love to hear your feedback on that patch if you can check if your Xbox pulled it down(should read 1.0.0.31)
    Near Lethal Damage
  • darrenwalker29darrenwalker29 Concord Join Date: 2019-01-26 Member: 249405Members Posts: 1 Fully active user
    Good morning I just recently brought the game a week ago at first I was very skeptical of this game I had bad reviews for it I thought it look stupid and silly and funny graphics but when I brought the game this has been the greatest game I've ever played and I can say that is even better than Fallout 4 but I currently having a major issue at the moment the animations to the boat door and my bass in the moon pool ladder animation do not work any longer at first they did I had no problem with it but ever since a few days ago my animations stop working but if you know any way to fix this issue please help me with this because I really like the game and I do not want this problem to be a reason why I dislike it thank you and great game by the way
  • CochonouCochonou France Join Date: 2019-01-19 Member: 249024Members Posts: 40 Advanced user
    The animations of the moon pool ladder and base hatch also glitched up on me at some point on PS4. It happened at the same time as the seamoth docking problems. However, it seems that the 1.06 patch corrected it - at least for me.
  • colby224colby224 Indiana Join Date: 2019-01-31 Member: 249895Members Posts: 1 Freshly registered user
    I would also really like a 2 player version.
    DavidH42
  • DavidH42DavidH42 NYC Join Date: 2019-01-24 Member: 249277Members Posts: 1 Fully active user
    Another issue with the Prawn suit that appears to be a holdover from the beta. I scanned all the fragments for it in the Aurora, saved, and quit. However, where I tried to build it from the Mobile Vehicle Bay, it wasn't available and I realized the game said I have 0/20 fragments scanned... I double checked the Aurora and the fragments were gone, and even tried a second MVB, but no luck. Any way to fix this without console commands?
  • LansherLansher Join Date: 2019-01-22 Member: 249192Members Posts: 2 Fully active user
    madsauce wrote: »
    @Lansher there should have been a patch to help with the rendering and solving the Moonpool docking issues that came out on the 22nd(after you posted your comment). I would love to hear your feedback on that patch if you can check if your Xbox pulled it down(should read 1.0.0.31)

    Rendering still has issues resources and fragments load in alot slower seamoth still out runs the rendering and unless your right up close to it some things dont render

    Moonpool seems to be fixed

    But found a new bug i placed my mobile vehicle bay and got on it to ride it to the surface and craft a prawn suit and the prawn was stuck in the air where it was crafted i think it was cajsed by my riding the bay up and quickly going in to craft it

    But other then the rendering most of the issues i had are resolced so good work guys :)
  • iSharkyiSharky Uk Join Date: 2019-02-09 Member: 250673Members Posts: 2 Fully active user
    Yep I’m having same issues with rendering after the new update trying to play on survival with a 20+ minute wait time for a small section to load or sometimes not at all is painful and that’s on a new save game as well. Tried other saves same problem. I love the game but feel like it’s a bit of a waste. It was actually a lot better before the new update.
  • BurkeByNatureBurkeByNature Manchester Join Date: 2019-02-15 Member: 250961Members Posts: 1 Freshly registered user
    edited February 15
    @madsauce any update on the saving issue??

    My son is constantly having issues with the “Saving Game” top left words never going away and the game not saving, losing his progress over and over. It’s happening probably 30% of the time.... he plays on Xbox One original, with game moved o to Seagate 2TB external hard drive
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