Skope wrote: »
I don't know about this.
While they both have pretty clear and obvious talent and skill, at least what I've heard from their music, most of it doesn't fit with Subnautica very well.
A majority, if not all of what I heard of Ben Prunty's music simply has either too fast of a tempo, or has just too much reliance on high-pitched machine/electronic sounding beeps. A far cry from the mostly slow, building tones, perfectly capturing the intensity or tranquility of a moment.
Also, something to be said of for both new sound designers, from what I could find, neither of them have worked for a game that is anything like Subnautica. Mainly older style, sprite- based, RPG's and shooters.
I just fear that these two won't live up to Simon's beautiful work, and that people will drag the mess from February back into the light.