New chamber upgrade: Ghost

MouseMouse The Lighter Side of PessimismMembers, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2002-03-02 Member: 263Posts: 3,567 mod
Step 1: Remove Vampirism and move Focus from the Shade hive to the Crag hive.
Step 2: Introduce Ghost as a new Shade hive upgrade.

The ghost upgrade would allow the alien to pass through the players and structures of both teams. Ghost would make it easier to break into marine forts.

Ghost 1 - 50% slow down when passing through something
Ghost 2 - 25% slow down when passing through something
Ghost 3 - 0% slow down when passing through something
-/AUS/- PS_Mouse

Comments

  • NintendowsNintendows Members, Squad Five Blue Join Date: 2016-11-07 Member: 223716Posts: 380 Advanced user
    The trolling you could do as gorge just by jumping into a comm station or armory and biling...
    KasharicMouse
  • PelargirPelargir Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff Join Date: 2013-07-02 Member: 185857Posts: 1,199 mod
    Nintendows wrote: »
    The trolling you could do as gorge just by jumping into a comm station or armory and biling...

    You could make sure aliens can't attack while passing through a player or a structure.
    "All we have to decide is what to do with the time that is given to us"

    "However beautiful the strategy, you should occasionally look at the results."


  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    Pelargir wrote: »
    Nintendows wrote: »
    The trolling you could do as gorge just by jumping into a comm station or armory and biling...

    You could make sure aliens can't attack while passing through a player or a structure.

    What he's saying is that there's an empty space inside the command station that the gorge could re-materialize in which would force the marine commander to jump out, since there's no other way for marines to damage something stuck inside the chair.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,782 Advanced user
    Surely having the game check for that is completely out of the question :trollface:

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • NintendowsNintendows Members, Squad Five Blue Join Date: 2016-11-07 Member: 223716Posts: 380 Advanced user
    Kouji_San wrote: »
    Surely having the game check for that is completely out of the question :trollface:

    Well if you can't ghostwalk through armories or command centres, you're suddenly out of uses for the ability...
  • skav2skav2 Members, Reinforced - Gold Join Date: 2007-05-28 Member: 61037Posts: 190 Advanced user
    This would actually make for a great Fade ability and would make sense with Blink being what it is or used to be.
  • NintendowsNintendows Members, Squad Five Blue Join Date: 2016-11-07 Member: 223716Posts: 380 Advanced user
    skav2 wrote: »
    This would actually make for a great Fade ability and would make sense with Blink being what it is or used to be.

    That's sort of what I did with my Wraith Fade mod. You can pass through friendly structures and players when teleporting: https://steamcommunity.com/sharedfiles/filedetails/?id=811064493
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    What if you did a very small damage over time if within another player? Might be creepy
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
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