New chamber upgrade: Ghost
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Step 1: Remove Vampirism and move Focus from the Shade hive to the Crag hive.
Step 2: Introduce Ghost as a new Shade hive upgrade.
The ghost upgrade would allow the alien to pass through the players and structures of both teams. Ghost would make it easier to break into marine forts.
Ghost 1 - 50% slow down when passing through something
Ghost 2 - 25% slow down when passing through something
Ghost 3 - 0% slow down when passing through something
Step 2: Introduce Ghost as a new Shade hive upgrade.
The ghost upgrade would allow the alien to pass through the players and structures of both teams. Ghost would make it easier to break into marine forts.
Ghost 1 - 50% slow down when passing through something
Ghost 2 - 25% slow down when passing through something
Ghost 3 - 0% slow down when passing through something
Comments
You could make sure aliens can't attack while passing through a player or a structure.
What he's saying is that there's an empty space inside the command station that the gorge could re-materialize in which would force the marine commander to jump out, since there's no other way for marines to damage something stuck inside the chair.
Well if you can't ghostwalk through armories or command centres, you're suddenly out of uses for the ability...
That's sort of what I did with my Wraith Fade mod. You can pass through friendly structures and players when teleporting: https://steamcommunity.com/sharedfiles/filedetails/?id=811064493