Adding custom sound to a map...
Sorry this is probably "another" topic BUT
- I can't make an fsb file with the last version of FMOD
- I can't do anything with FMOD Designer (2016) aswell
I there a simple way to add a MP3 or a Wave in my map maybe that has been updated since then ?
I'm using the ambient_sound entity, is this correct ?
Do you have a tutorial somewwhere maybe ?
Last topic before releasing the map I guess... fed up with this...
- I can't make an fsb file with the last version of FMOD
- I can't do anything with FMOD Designer (2016) aswell
I there a simple way to add a MP3 or a Wave in my map maybe that has been updated since then ?
I'm using the ambient_sound entity, is this correct ?
Do you have a tutorial somewwhere maybe ?
Last topic before releasing the map I guess... fed up with this...
Comments
I have also recently been getting a lot of issues with the consistency checker and custom sound mods, so if you're making a custom map I would recommend staying away from custom sounds.
It just about adding a new ambiance sound, not replacing anything
There's a sample project for hitsounds that you can use as a base. That is in Natural Selection 2/assets/soundsrc
https://www.dropbox.com/s/et9lnze2q4g76du/fmoddesigner44463win-installer.exe?dl=0
Luckily for you, you only want to add, not modify existing, so it is easier.
@Xale, if you'd like faster assistance, try asking in the #modding channel in the NS2 Discord.
(You can also PM me there if you'd like as well)
To get started, you can create a project in FMOD, and start adding your sounds to it. From there you need to add events for the sounds, and put the sounds inside the "sfx" category (you will need to make this category)
I didn't manage to get the *.fev inside Spark thus...
I still don't understand where to place the *.fev file. Even in source/soundsrc Spark doesn't see him :
Another question : my mp3 file does now weight 50Mb in the fmod format wich is gigantic. How to compress my sound ?
There is not much you can do in regards to compressing the sounds. @sweets may be able to give you some tips.
As for compressing sounds, try altering the "compression" and "compression quality" for your sound bank. FMOD can't convert all sounds for whatever reason for me, but if my sources are already MP3, I can select MP3 and it will save them compressed.
I had quite a few errors when building (asking me for lame DLL for building) but I didn't need it since I already build in fmod.
And yeah @Nintendows totally got the hit obviously, got it compress to 5 Mb instead of 50Mb... that's huge !
Edit : can we embeed Youtube video in this forum or not ?