Aurora's keypads are misleading players
WhiteDevil
Join Date: 2012-09-16 Member: 159559Members, Reinforced - Shadow
Really a minor thing but made me wander around in the Aurora wreck more longer than I should have.
The interactive screens which you have to put in a code doesn't have any useful feedback that they are in fact something you can interact with.
Other interactive screens in the game have sounds and hover actions. Something that takes your attention.
These keypads had no effects like the other screens. So I thought these screens were just regular props since nothing really happened until I pressed on the buttons. IMHO all interactive screens should at the least change your crosshair for a pointer or something so even that might give the player a notion that it is in fact something that can be interacted with.
The interactive screens which you have to put in a code doesn't have any useful feedback that they are in fact something you can interact with.
Other interactive screens in the game have sounds and hover actions. Something that takes your attention.
These keypads had no effects like the other screens. So I thought these screens were just regular props since nothing really happened until I pressed on the buttons. IMHO all interactive screens should at the least change your crosshair for a pointer or something so even that might give the player a notion that it is in fact something that can be interacted with.
Comments