Aurora's keypads are misleading players

WhiteDevilWhiteDevil Members, Reinforced - Shadow Join Date: 2012-09-16 Member: 159559Posts: 143 Advanced user
Really a minor thing but made me wander around in the Aurora wreck more longer than I should have.

The interactive screens which you have to put in a code doesn't have any useful feedback that they are in fact something you can interact with.
Other interactive screens in the game have sounds and hover actions. Something that takes your attention.

These keypads had no effects like the other screens. So I thought these screens were just regular props since nothing really happened until I pressed on the buttons. IMHO all interactive screens should at the least change your crosshair for a pointer or something so even that might give the player a notion that it is in fact something that can be interacted with.
SnailsAttackMaalterommgcs

Comments

  • ShadoxShadox FranceMembers Join Date: 2018-01-27 Member: 235990Posts: 39 Advanced user
    Even if they are easy to see (a glowing keypad in a dark area...) , i agree with you , so +1
    gcs
  • FredontheForumFredontheForum Members Join Date: 2018-01-06 Member: 234860Posts: 8 Fully active user
    if you find the log with the keypad first that may clue it in
    gcs
  • GarryPlaysGarryPlays Members Join Date: 2019-10-10 Member: 254987Posts: 3 Fully active user
    It is impossible to press keys in VR. Had to switch to normal game to enter them. Wouldn't even have known that I even can enter anything if it wasn't for a play through, which now spoiled what is behind the door, sigh.
  • gcsgcs usaMembers Join Date: 2021-04-16 Member: 269199Posts: 2 Freshly registered user
    On PS4, how *does* one interact with the keypad? I can't figure it out.
    WhiteDevil wrote: »
    Really a minor thing but made me wander around in the Aurora wreck more longer than I should have.

    The interactive screens which you have to put in a code doesn't have any useful feedback that they are in fact something you can interact with.
    Other interactive screens in the game have sounds and hover actions. Something that takes your attention.

    These keypads had no effects like the other screens. So I thought these screens were just regular props since nothing really happened until I pressed on the buttons. IMHO all interactive screens should at the least change your crosshair for a pointer or something so even that might give the player a notion that it is in fact something that can be interacted with.

  • narfblatnarfblat Utah, USAMembers, Forum Moderators, Forum staff Join Date: 2016-05-15 Member: 216799Posts: 837 mod
    Try the button for opening doors/entering vehicles.
    Subnautica stuff:
    Official Subnautica discord chat: https://discord.gg/subnautica
    For updates on Console progress for both Subnautica and Below Zero, check the favro page, here.
    How to clear your Cache, by 0x6A7232.
    How to use console commands.
    Stuck, and just want to most recent base/Cyclops? Use "Warpme" command. Want to get out of the ceiling? Press F1 and note your camera postion. First number is North/South, second number is up/down, and third is East/West. Reduce the 2nd number by 10, then use "warp x y z" (where x, y, and z are the position you want to be).
Sign In or Register to comment.