Subnautica updated a hour or two ago. I can only assume it's 1.0. Performance is atrocious. Worse than ever. Bad frame rate, horrible stutter. What a let down.
Nothing is different, in fact it's worse. How is this a finished product?
The devs said that they would start working on the performance problems of VR and xbox after PC's launch 1.0, so now that's come you won't have to wait for much longer
That doesnt explain why 1.0 makes performance worse instead of better. Also, why are you lumping VR in with Xbox? There arent any performance problems, per say, in VR. The stutter, LOD switching and pop in are a universal complaint, not limited to VR. I'm not aware of a performance issue that's because of, or only in VR. You need a decent system or frame rate will be bad. The less than fantastic frame rate I'm referring to is observable in or out of VR.
Look at Steam forums. People are complaining, not just me, and it's not a VR issue.
Possibly because it was Steam that updated, not Oculus Home.
Naw, like I said, Subnautica updated today. Unless there's a update other than 1.0, that was it. And it sucks. Backwards step with nothing redeeming about it. I can play it in desktop mode and observe the same horrible frame rate and stutter. I feel like pointing out too, it's the same game and same build as the Steam version. And same deal...you can play it in desktop mode, or VR. Some folks around here seem to think The Oculus version is a different thing...like Xbox. Most folks here don't even know what Oculus Home is
It (might?) be a driver issue. Apparently people on toasters up to like..1050ti's are getting better performance than those on a 1080 or 1080ti.
While my VR experience is not butter smooth performance-wise, it is nowhere near complaining about it. I get the occasional solid grey screen for a second every one hour of IRL play time or so, and sometimes the framerate drops enough that I can notice it. I have no objective FPS figures to provide, though, as in-game statistics are not available: while F1 panel does show up on-screen (no in headset), there is no mouse cursor - even with "report issue" window open - so no way I know of of switching to another tab.
Anyway, some specs:
Core i7-6700
16GB ram
GTX 1060 6GB
SSD (old-ish intel 160GB)
Vive
Dual screen Full-HD (games appears fullscreen on one when running in VR mode, with very reduced FOV and a lot of subsampling)
Relevant SteamVR settings:
Allow async reprojection: yes
Allow interleaved reprojection: yes
Supersampling: 1.0x (native resolution, so no supersampling)
Game settings:
default "high" settings
Without reprojection, the performance is terrible (SteamVR meter shows about 50% of missed frames). But I believe this happens on many other games as well, so I had these on for a while. Maybe this is disabled (or otherwise not available) on OP's machine ?
I'm playing 1.0 on Oculus as well, but it feels smoother than ever for me, I even turned up the Super Sampling 1.5x. Some occasional hiccups, but hardly noticeable. For what its worth, I'm using the new Dashboard Oculus Home beta.
I did start a new save file, I wonder if old saves carry bad legacy data causing performance issues?
Comments
Look at Steam forums. People are complaining, not just me, and it's not a VR issue.
Naw, like I said, Subnautica updated today. Unless there's a update other than 1.0, that was it. And it sucks. Backwards step with nothing redeeming about it. I can play it in desktop mode and observe the same horrible frame rate and stutter. I feel like pointing out too, it's the same game and same build as the Steam version. And same deal...you can play it in desktop mode, or VR. Some folks around here seem to think The Oculus version is a different thing...like Xbox. Most folks here don't even know what Oculus Home is
It (might?) be a driver issue. Apparently people on toasters up to like..1050ti's are getting better performance than those on a 1080 or 1080ti.
Anyway, some specs:
Relevant SteamVR settings:
Game settings:
Without reprojection, the performance is terrible (SteamVR meter shows about 50% of missed frames). But I believe this happens on many other games as well, so I had these on for a while. Maybe this is disabled (or otherwise not available) on OP's machine ?
I did start a new save file, I wonder if old saves carry bad legacy data causing performance issues?