Running self over when exiting Seamoth.

RebmesRebmes Join Date: 2017-04-28 Member: 230074Members
I'm surprised no one has reported this; I can't count the number of times I exited my Seamoth while it was still in motion, and got run over by it.

It breaks the immersion, and the risk of dying out there at the Seamoth for no good reason can be pretty lame.

We've all learned to stop before we exit, but it would be better to have a short animation (like when we enter) to give the Seamoth time to slow down slightly. It would also help if we came out of the top, instead of teleporting to the front or sides.

Comments

  • BioSpiritBioSpirit Join Date: 2016-11-23 Member: 224153Members
    Why should it have been reported ? I see no problem in getting hurt when jumping off a moving vehicle. I have been mashed with a Seamoth a couple of times but never died because of it.
  • JarinJarin Los Angeles Join Date: 2013-12-16 Member: 190184Members
    BioSpirit wrote: »
    Why should it have been reported ? I see no problem in getting hurt when jumping off a moving vehicle. I have been mashed with a Seamoth a couple of times but never died because of it.
    I've been killed by it. And the issue is that your departure angle from the seamoth is completely random. What we really need is an exit animation that actually puts us above the craft consistently. Then, if you still manage to get hit, it's entirely your fault.
  • baronvonsatanbaronvonsatan TX, USA Join Date: 2016-12-01 Member: 224415Members
    The randomness of the departure angle has actually gotten me stuck in a wreck wall because I parked too close to one before I knew any better.
  • JarinJarin Los Angeles Join Date: 2013-12-16 Member: 190184Members
    The randomness of the departure angle has actually gotten me stuck in a wreck wall because I parked too close to one before I knew any better.
    Same here. Also been stuck in a foundation, and the wall of the alien thermal plant (via PRAWN random exit on an exterior ledge)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    @Belgarel can this be easily fixed? (Random exit direction from Seamoth when in motion, instead of predictable)
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