"Unlocked" means it was pre-existing and is now available. If the fiction was actually reality, though, the Scanner would create a new, previously non-existent entry from scratch ("created").
Absolutely correct. Better still, it's a quick and essentially free fix, too. Who's our new guy on bug hunt detail? We should ping him for this.
(I'm terrible with names. The only admin names on here I know off the top of my head are the MP-thread-killing Foxy and Obraxis...mainly because someone went bats on his planet a while back and that's why there are no minigun plans in my PDA anymore.)
Absolutely correct. Better still, it's a quick and essentially free fix, too. Who's our new guy on bug hunt detail? We should ping him for this.
(I'm terrible with names. The only admin names on here I know off the top of my head are the MP-thread-killing Foxy and Obraxis...mainly because someone went bats on his planet a while back and that's why there are no minigun plans in my PDA anymore.)
You're looking for @Belgarel , but I don't know if he does this kind of thing, or strictly code fixes (unsure of UWE internal job description and how they have their workforce structured, whether more lax, or more controlled).
And for that matter, why does the PDA show the name of resources and fish before you scan them? It seems silly that we 'know' what a Peeper or Limestone is before we've even scanned them. Maybe as a thing, since the game "knows" which items have and haven't been scanned yet, they could show up as "Unknown Fish" or "Generic Resource" until scanned. Or if it's easier just have unknown entities appear as "?????" or just blank out the tooltip until it's been scanned.
And for that matter, why does the PDA show the name of resources and fish before you scan them? It seems silly that we 'know' what a Peeper or Limestone is before we've even scanned them. Maybe as a thing, since the game "knows" which items have and haven't been scanned yet, they could show up as "Unknown Fish" or "Generic Resource" until scanned. Or if it's easier just have unknown entities appear as "?????" or just blank out the tooltip until it's been scanned.
This one I have to argue gameplay trumping immersion. New players need to know to go seek out creepvine seeds for rubber at the very least. Likewise knowing they should get coral for bleach. Neither of those is immediately intuitive.
And for that matter, why does the PDA show the name of resources and fish before you scan them? It seems silly that we 'know' what a Peeper or Limestone is before we've even scanned them. Maybe as a thing, since the game "knows" which items have and haven't been scanned yet, they could show up as "Unknown Fish" or "Generic Resource" until scanned. Or if it's easier just have unknown entities appear as "?????" or just blank out the tooltip until it's been scanned.
This one I have to argue gameplay trumping immersion. New players need to know to go seek out creepvine seeds for rubber at the very least. Likewise knowing they should get coral for bleach. Neither of those is immediately intuitive.
I'm not so sure, myself. I mean, there's really only one vine-like thing in the game, and that's creepvine. Coral, I'm sure someone has seen a picture by the time they open Subnautica for the first time. However, for basic, universal things - limestone, lithium, really anything not confined to 4546B - then pre-existing identification makes plenty of sense. But for creatures new to science, then I'd have to say the "?????" idea not only makes sense, but would be a preferable edit.
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(I'm terrible with names. The only admin names on here I know off the top of my head are the MP-thread-killing Foxy and Obraxis...mainly because someone went bats on his planet a while back and that's why there are no minigun plans in my PDA anymore.)
You're looking for @Belgarel , but I don't know if he does this kind of thing, or strictly code fixes (unsure of UWE internal job description and how they have their workforce structured, whether more lax, or more controlled).
This one I have to argue gameplay trumping immersion. New players need to know to go seek out creepvine seeds for rubber at the very least. Likewise knowing they should get coral for bleach. Neither of those is immediately intuitive.
I'm not so sure, myself. I mean, there's really only one vine-like thing in the game, and that's creepvine. Coral, I'm sure someone has seen a picture by the time they open Subnautica for the first time. However, for basic, universal things - limestone, lithium, really anything not confined to 4546B - then pre-existing identification makes plenty of sense. But for creatures new to science, then I'd have to say the "?????" idea not only makes sense, but would be a preferable edit.