What would the long fabled Natural Selection 3 be like?

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,499 mod
edited October 2017 in NS2 General Discussion
Natural Selection 1 came out on October 31st, 2002, then Natural Selection 2 came out on October 31st 2012.
According to the optimists among us, that means that Natural Selection 3 should come out on October 31st, 2022 - 5 years and 20 days from now.
Games have already changed a decent amount in the time since the releases of NS1 & NS2. So using the games that've come out in the past 10 years as reference, how might NS3 be different from NS1 & NS2?
-/AUS/- PS_Mouse
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Comments

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,594 Advanced user
    It would be about as different as NS2 is from NS1. I do not know if that will be a good or bad thing.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Posts: 2,800 admin
    edited October 2017
    Gonna be awesome. That's my unbiased 3rd party opinion.

    Or would you guys rather have a free-to-play, pay-to-win, mobile "app". You guys like "apps" right????
    IronHorsecooliticantouSaffron_baker
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,499 mod
    edited October 2017
    My thoughts:
    • Outdoor maps.
    • The weapons fire projectiles instead of being hit-scan.
    -/AUS/- PS_Mouse
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members Posts: 1,684 Advanced user
    A mod for HL3, obviously.
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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,655 Advanced user
    All bets are off if NS3 doesn't have the BUS!

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  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow Posts: 1,058 Advanced user
    edited October 2017
    The Frontiersmen lost the war against the Kharaa. However, the eggbots who rule the galaxy, cleared the infestation. Now, they cultivate the Kharaa solely for entertainment purposes in their televised war games.

    NS3, will be in the diabotical engine. Instead of marines you get eggbots with arena shooter style gunplay.

    8fc394f9f2850964f5bfcd3c76175129_original.gif?w=680&fit=max&v=1469620252&auto=format&gif-q=50&q=92&s=2d64d35a9ab817a56f0e5e7b374482b7
    Kouji_Sanjrgn
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 715 admin
    edited October 2017
    Kouji_San wrote: »
    All bets are off if NS3 doesn't have the BUS!

    Here I was, going to ask if the BUS was coming in Dev-Chat last night, but didn't think anyone would remember...

    I want a team comprised of a single player, a malevolent nanite-cloud based artificial intelligence who has to micro his way to victory. Instead of a command station, he's got a robot body, like Supreme Commander. He would face-off against either marines or aliens depending on the map, no simultaneous three-side war shenanigans.

    Also I want a med bank so that Comms can invest res in future meds that auto drop on requesting marines.
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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,655 Advanced user
    edited October 2017
    I'm kinda wondering how we can actually fit the Zen of Sudoku in the NS/Sub Universe :D

    Guardian of the "magic cookiejar" AdminModerator

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  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 898 Advanced user
    Aslong as ns3_hera is release map
    return to zero
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,420 Advanced user
    Mephilles wrote: »
    Aslong as ns3_hera is release map

    Lowest I can do is ns4.
    formerly known as F0rdPrefect

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  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,392 mod
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,655 Advanced user
    edited October 2017
    Just some... Archived stuff, infestation brainstorming that didn't quite make it into NS2

    maxresdefault.jpg

    Guardian of the "magic cookiejar" AdminModerator

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  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow Posts: 1,569 Advanced user
    Just put kharra infestation on a random outpost in Star Citizen. People docking onto said station will simply load up an instance of NS2.

    If they lose, their ships become infected with the kharra bacterium and thus more outposts get infected. If they win, they get a nice commendation from TSF and the outpost is saved.
    To be fair, you have to have a very high IQ to play Natural Selection 2. The gameplay is extremely subtle, and without a solid grasp of military strategy and advanced mathematics you won't even win a single game. Theres also the game's nihilistic outlook, which is deftly woven into the game. The maps and artwork draw heavily from Riddley Scott's Alien franchise, for instance. The players understand this stuff, they have the intellectual capacity to truly appreciate the depth of the game, to realise that it's not just great, that it also says something about LIFE. As a consequence people who dislike Natural Selection 2 truly ARE idiots. of course they wouldn't appreciate, for instance, the humour in the Marines' existential catchphrase "how do I get to be so good", which itself is a cryptic reference to the high degree of intelligence required to play the game as intended. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion when spectating a game. What fools... how I pity them. And, yes, by the way, i DO have a Fade tatoo. And no, you cannot see it. it's for the ladies' eyes only, and even then they have to demonstrate that they are within 50 hive skill points of my own (preferable lower) beforehand. Nothin personnel kid.
    BeigeAlertSoul_Rider.trixX.TheWatcherofAll
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,265 Advanced user
    edited October 2017
    I have no suggestions for NS3 per se, but I really hope the next game in the NS universe is a pure strategy game, managing the response of the TSA to the ever expanding Kharaa threat. A sort of middle ground timeline wise between Subnautica and NS.
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  • TheWatcherofAllTheWatcherofAll United States Join Date: 2018-03-01 Member: 238471Members Posts: 1 Freshly registered user
    Instead of it being on science vessels and official military structures, it should be more on a civilian station/large vessel. That would be an interesting change because it would be more humanly and not bland colors like an official station would be. Maybe even a station on the surface to show the ever increasing threat of the Kharaa virus that is invading the Federation galaxy.
  • BingoWingsBingoWings UK Join Date: 2014-02-22 Member: 194253Members Posts: 24 Advanced user
    I predict there would be occasional complaints about balance.
    skav2
  • skav2skav2 Join Date: 2007-05-28 Member: 61037Members, Reinforced - Gold Posts: 140 Advanced user
    Alien win rate 100% against civilians.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow Posts: 1,569 Advanced user
    Instead of it being on science vessels and official military structures, it should be more on a civilian station/large vessel. That would be an interesting change because it would be more humanly and not bland colors like an official station would be. Maybe even a station on the surface to show the ever increasing threat of the Kharaa virus that is invading the Federation galaxy.

    Are you saying that the TSF values corporations and governments over the people? :wink:
    To be fair, you have to have a very high IQ to play Natural Selection 2. The gameplay is extremely subtle, and without a solid grasp of military strategy and advanced mathematics you won't even win a single game. Theres also the game's nihilistic outlook, which is deftly woven into the game. The maps and artwork draw heavily from Riddley Scott's Alien franchise, for instance. The players understand this stuff, they have the intellectual capacity to truly appreciate the depth of the game, to realise that it's not just great, that it also says something about LIFE. As a consequence people who dislike Natural Selection 2 truly ARE idiots. of course they wouldn't appreciate, for instance, the humour in the Marines' existential catchphrase "how do I get to be so good", which itself is a cryptic reference to the high degree of intelligence required to play the game as intended. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion when spectating a game. What fools... how I pity them. And, yes, by the way, i DO have a Fade tatoo. And no, you cannot see it. it's for the ladies' eyes only, and even then they have to demonstrate that they are within 50 hive skill points of my own (preferable lower) beforehand. Nothin personnel kid.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue Posts: 1,986 Advanced user
    edited March 7
    "Dynamic infestation" would be awesome as "dynamic payload" which progresses in the path chosen by the team/commander. ;)

    Hopefullu the commander role(s) can evolve to the next stage and seamlessly elevate the game experience rather than add quirk handicaps to the team.
    Post edited by twiliteblue on
  • skav2skav2 Join Date: 2007-05-28 Member: 61037Members, Reinforced - Gold Posts: 140 Advanced user
    What do you think the could make the commander role better?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,499 mod
    skav2 wrote: »
    What do you think the could make the commander role better?

    A well established policy for handling complaints, so that the comm and other marines can collaborate in a positive manner.
    -/AUS/- PS_Mouse
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,655 Advanced user
    Mouse wrote: »
    skav2 wrote: »
    What do you think the could make the commander role better?

    A well established policy for handling complaints, so that the comm and other marines can collaborate in a positive manner.

    So we'd need a new structure for the Commander's staff officer?

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  • skav2skav2 Join Date: 2007-05-28 Member: 61037Members, Reinforced - Gold Posts: 140 Advanced user
    Mouse wrote: »
    skav2 wrote: »
    What do you think the could make the commander role better?

    A well established policy for handling complaints, so that the comm and other marines can collaborate in a positive manner.

    I was thinking more so along the lines of what would the commander be doing in the chair / hive that would make the experience more fun and less stressful. You know moving some things around so tthat commander isnt as daunting. Though I do like the idea of a rating system for improvment for commanders. Like a after game check box for how well the comm performed in different areas.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,499 mod
    edited March 6
    It'd be interesting to have a comm hints system that highlighted the buttons that were pressed the most often at various stages of the game. For example, at the start of the game the arms lab, armory and extractor buttons would be highlighted to varying degrees. Then after one has been chosen & the building has been dropped, the highlighting would change to draw attention to different parts of the UI. Because comms often do wildly different things as the game progresses into the mid-game the highlighting would gradually fade as the game progressed.
    -/AUS/- PS_Mouse
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,420 Advanced user
    Kouji_San wrote: »
    Mouse wrote: »
    skav2 wrote: »
    What do you think the could make the commander role better?

    A well established policy for handling complaints, so that the comm and other marines can collaborate in a positive manner.

    So we'd need a new structure for the Commander's staff officer?

    Fuck yes, let's turn NS3 into arma but with more paperwork.

    Not happy with the medpack policy? Go file a complaint.
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  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,594 Advanced user
    Vetinari wrote: »
    Not happy with the medpack policy? Go file a complaint.

    Your complaint will be processed in 400-800 res ticks.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • skav2skav2 Join Date: 2007-05-28 Member: 61037Members, Reinforced - Gold Posts: 140 Advanced user
    Mouse wrote: »
    It'd be interesting to have a comm hints system that highlighted the buttons that were pressed the most often at various stages of the game. For example, at the start of the game the arms lab, armory and extractor buttons would be highlighted to varying degrees. Then after one has been chosen & the building has been dropped, the highlighting would change to draw attention to different parts of the UI. Because comms often do wildly different things as the game progresses into the mid-game the highlighting would gradually fade as the game progressed.

    I can dig it. For example if X minutes in, PG within X distance from 3 enemy structures it suggest arcs. After X minutes get armor 2 etc.

    I would also like to see a training commander mode that guides you through when and where to place structures. For marines I can see this as Players using the voice comm system to request certain structures (obviously not things like arms lab, proto, etc) and the buttons highlight per request on the minimap and if you select them it will instruct you how to place them. I can see it being something like "Place resource tower here" And an arrow to point where to. For things like armories maybe

    Similarly on aliens first thing it would ask is to upgrade your hive or place cysts to the natural RT's. Also some notes on the uses for each alien structure. Like Whip does x damage within x range per hit. Crag heals X amount of aliens for x amount of health and so on.

    Obviously these are based on current NS systems but obviously made to whatever the next game will have.
    Nordic wrote: »
    Vetinari wrote: »
    Not happy with the medpack policy? Go file a complaint.

    Your complaint will be processed in 400-800 res ticks.

    Complaint processed. Incorrect filing. Form CF1054-M is not the correct form to use for complaints. Please use form CF1054-M. Thank you.

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