Cyclops Wish List

Captn_MikroCaptn_Mikro Michigan Join Date: 2016-10-22 Member: 223287Members Posts: 132 Advanced user
#1: Docking port room add on to base.

#2: Don't Engines have Alternators ? or Nuclear module range on 6 power cells is to short 1,620m run used 42% of they 1200 in energy. even with engine efficantcy module.

#3: Real defensive weapon something to keep those pesky creatures of the deep away
Posted by Xbox Live's Mikro
Ohioinfantry

Comments

  • CristofCristof Join Date: 2016-11-10 Member: 223778Members Posts: 15 Advanced user
    #4 kitten equivalent of a cutefish that'll splash in the waters spewing from leaks springing up as your precious cyclops sinks... Aww... Kitties!

    Or perhaps a toggle on wether or not to charge a docked moth/suit... Nothing like redocking in a panic to escape and losing your power before getting away. :/

    But the kitten should be priority. <3<br>
  • MPGr8DaneMPGr8Dane Wisconsin Join Date: 2017-07-31 Member: 232156Members Posts: 6 Fully active user
    I like the docking port add on to a base. That would be pretty tight.
  • MPGr8DaneMPGr8Dane Wisconsin Join Date: 2017-07-31 Member: 232156Members Posts: 6 Fully active user
    As for the power cells, find yourself a cluster of ion crystals, grab your drill arm for your prawn and go Harvest them, and turn them into ion power cells. You'll go from having 1200 power to 6000 power.
  • obsidian_eclipseobsidian_eclipse uk Join Date: 2017-05-04 Member: 230239Members Posts: 70 Advanced user
    edited October 11
    I'm still looking for the power cell recharger fragments so I'm having to use the moonpool to recharge the cyclops (by swapping the cells out with seamoth one at a time). Fortunately the moonpool recharges cells in only a few seconds and you can swap them out the seamoth whilst it's docked.
  • MPGr8DaneMPGr8Dane Wisconsin Join Date: 2017-07-31 Member: 232156Members Posts: 6 Fully active user
    #2: Don't Engines have Alternators ? or Nuclear module range on 6 power cells is to short 1,620m run used 42% of they 1200 in energy. even with engine efficantcy module.

    Be sure you add the module 2 the Cyclops that recharges power based on heat, if you're going to go especially Deep by the volcanoes. Even with some of those parasites on your ship you still won't run out of power.
  • MPGr8DaneMPGr8Dane Wisconsin Join Date: 2017-07-31 Member: 232156Members Posts: 6 Fully active user
    edited October 11
    I would also like to see you be able to dock one of each chips on the Cyclops. You should be able to have a prawn and a seamoth. The Seamoth is better for local exploration in caves and such. Whereas the prawn is going to be better for the deep sea depths and drilling.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 3,776 Advanced user
    #1: Docking port room add on to base.

    #2: Don't Engines have Alternators ? or Nuclear module range on 6 power cells is to short 1,620m run used 42% of they 1200 in energy. even with engine efficantcy module.

    #3: Real defensive weapon something to keep those pesky creatures of the deep away

    Alternators... it's not like that. ICE (internal combustion engine) uses them to make electricity. Nuclear might either use a steam turbine to turn the props, as well as another generator for electric, or just go all electric and have a big electric drive. Cyclops as it stands it just a big electric motor with batteries, unless there's something we aren't seeing due to it being future tech (recycling waste heat is probably just using the heat from the electric motors to spin a secondary turbine for a small boost of electric power).
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