VR with touch control full support (Post v1.0 maybe?)
atelescope
USA Join Date: 2015-11-15 Member: 209259Members
I picked up an Oculus Rift recently and play Subnautica on it. The result was stunning! It was a very immersive experience. I feel the game has huge potential on VR and especially with touch control (would be fun using gestures to knock sandstones, catch fish, cut creepvine, etc.). It probably would be quite a bit of work to make it fully support VR with touch control (currently we have quite a few bugs on VR). But since Subnautica is already a featured game on Steam VR and lots of people see it, I feel perhaps it would be a really nice thing to do to make it full VR supported. Of course you need to think if it is commercially feasible, if the feature would boost sells,... But ya, it would be a very nice thing to have in the future.
Comments
I realize with the static placement of the arms this is not trivial, but it would be great.
Currently using a Vive and a Steam-controller.
The only problem I have with gaze cursor is scrolling, why isnt scrolling with the controller active while in gaze mode? That and the bad alignment on buttons is the only reason I don't use it.
next to impossible,
too bad Subnautica/UnknownWorlds support ignores these reports and posts
and would ask them to work on this and patch in full VR control and support because this game would have a huge potential
(like who wouldn't want to be more directly able to 'play catch' using cameras with Stalkers? eh)
Or again to hold onto things when trying to scan something smaller or larger or the likes,
and doing specific things with more docile creatures you've well tamed over time with fish or such.
*cannot be the only one who has a fondness for those above said stalker creatures that if could would totally while feeding and teeth collecting like to "pet" and give belly scratches/rubs when let to or such, lolz...
Same for such making all more sapient creatures in the game able to be tamed to some level,
that with some kind of 'creature tags' thing individuals you interact with more come to ''remember you'' for how you do so if feed them routinely or do things of some kind for them, and in turn don't keep bugging you if you've had to show em you are the boss, eh.
It would all just help further the game so much in great ways that would as suggested help to boost sales for both partnered VRs & for the game as a featured title.
The biggest reason why I don't play Subnautica in VR is that I'm standing there, trying to decide which game to play, and Subnautica is the only one that requires me to plug in a different controller and then juggle VR and non-VR controllers. I can't just jump into it quickly. It takes me to a menu screen that doesn't function. So I play a different game.
Allowing VR controllers as gamepads would also get rid of the wire of the controller and allow roomscale gaming without necessarily using motion controls.
So it would have those 2 effects which would allow the game to take a legitimate place among other VR games. Removing boundaries to starting up the game, and removing hassle from the controller cord while playing.
Allow this game to actually be played like a VR game. Because if I can't jump into it while browsing games, I won't play it often.
But yeah in general I would really love for the devs to spend more time on making VR better in general and adding touch support because the game feels way better in VR even with these problems, but it makes it kinda hard to love the game when I have to wade through so much BS to get such an immersive and interesting VR experience.