New signal hints at Subnautica 0.2 content!

Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
Your PDA: "Incoming Alien signal detected... decoding .... Partial translation now available:
SOS ....assistance .... prisoner transport vehicle down ... advise caution... vessel defence swarm still active.. dangerous human female .. complete loss of power to vessel auto-repair... urgency ....eco-suit... low................beacon............................." (remainder of signal unintelligible)

PDA: "Please check your Alterra Ping Manager (pat pending) for new signal beacon co-ordinates"

Following the signal leads you to a distant and precipitous drop-off. Its most obvious environmental feature is one truly huge Reaper Leviathan.
Keeping a respectful distance you notice it circling one of the larger fissures. Periodically it lunges - but the canyon is a just little too narrow for it seize its prey.
Prudently you take your Cyclops no closer. The mighty PRAWN suit is a good option, you've survived a Reaper attack in this thing before.

Courageously you advance. The Reaper turns and notices you. Once in its mandibles it thrashes you about like puppy toy. Only after a thorough face-punching does it release you and swim away. OK, your PRAWN suit has sustained a lot of damage but at least its soft-centre still seems intact. Returning to the Cyclops you notice some more terrain features ... narrow potholes that seem aligned with the canyons.

Older and wiser, you make your second expedition via the potholes. You were right, these are part a of collapsed canyon network - complicated - and how to get to the beacon? Something scuttles away though a vertical crack - a precursor robo-crab! A bit of drilling an you're through - no sign of the robo-crab, but wow - a damaged alien sub! It's just a little smaller than your Cyclops but it's a bulldog of a thing. Obviously it's meant to go real, real, deep. You want one. Hmm... what was in that SOS message? ... something ... vessel auto-repair was it?

There's a cargo bay hatch. No power, but with a little bit of grappling arm it begins to open. Hang on, there is some power left - a light begins flashing, a siren sounds. Out the decorative niches in the sub's hull emerge 20 or more very cranky robo-crabs. The words 'defence swarm' now seem bubble up in your mind. They're all over you now chiselling their way into your suit's dome - blasted vermin! Maybe you keep them at bay with your repulsion cannon, maybe your PRAWN's hull out-lasts their failing battery lives. Anyway you're in.

Wow, a headless alien in here! It's kind of quiet though. Check it with the scanner... hmm.... turns out it's dead. A bit like this sub really, certainly no power left now. Ah ha! - darkened alien ion crystals stuck in a wall-niche here. Did you pack any spare ones? Of course you did.

The vessel powers up, lights go on. Out of the glass dome you see the robo-crabs come back to life. Oops! But no.... they're scuttling back in to their little hull-niches. Seems they like to attack only external threats. This sub's still a mess though. But your PDA ventures an opinion: "The machine on the port side of this vessel seems to incorporate a nano-bot generator. Probable function is this vessel's self-repair mechanism". You press that big crystal button... a whirring ... some water draining.... some smoke and mirrors... you've got one working alien sub!

Your PDA knows how to dampen your enthusiasm: "Sensors indicate this vessel is still damaged and performance will be sub-optimal. Advise locating a Precursor docking facility immediately to undertake full repairs".

After a bit of crystal jiggling and banging the sub about the canyon you learn how to drive it. As you slowly ascend , a familiar angry roaring reminds you of a certain angry fish you forgot about. Blast and barnacles! Ok, ok, you have a plan: Park this, suit up, back to the Cyclops, decoy lure, back here and then away.

It all goes well. You get your new sub back into the Precursor Moonpool. Just now your PDA thinks it might be useful to tell you about the alien base's hidden wall panels it detected earlier. Fooling about with one of these turns on the dock's nano-bot repair facility. Now you're really cooking with gas!

By the time you're ready to really test-drive this baby your PDA successfully hacks into its Ships Log. You've got some new data: the location of the deep-sea prison it was returning from, who it was transporting, and how they scuttled the sub while escaping. Sounds like a new lead....

Comments

  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    Or to put it another way... what kind of content and story elements would you folk like to see in a Subnautica 2.0, and how could they be linked into the existing material?
  • Hulkie2345Hulkie2345 New York Join Date: 2017-08-23 Member: 232598Members
    edited September 2017
    A DLC story could be focus solely on the last Degasi survivor and how they all died. This could tell the backstory of the precursors themselves. Of course the sucky part is that the end of the this DLC, is that your character has to die. Maybe have the player dying as you see the gun firing at the Aurora. So you get a different perspective of what went on. You have an item that calls Leviathans to the area. And they wipe out whatever is left over by your player. The damage wreck locations obliterate any left over bases you made. There have to be some additions to the story so that the whole: Why didn't the survivors get to the PCF first. Like say there was force fields blocking access to the ILZ. One of the last objectives your player does is destroys them. This than allows the future main character progress to be allowed. Maybe in the DLC your character is the cause of the Alien Containment facility being toppled over.
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    Hmm, there's rumour going about some players have actually come across one of the Degasi crew - still alive!
  • TaiphozTaiphoz UK Join Date: 2016-01-01 Member: 210749Members
    Open world procedural like we thought we were getting in 1.0 games like No Man's Sky have proven it can be done and that it can look stunning, so if there is going to be a version 2, thats what I would like to see. new planet, open world, multiplayer/mmo
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