Lag...

NuclearTestingNuclearTesting Join Date: 2017-07-27 Member: 232082Members
After H2.0 Subnautica had major frame rate issues, so I got a new fancy graphics card. Suddenly I'm getting an average of 100-200 fps, which only really dropped when passing into a new biome. Recently Subnautica has been really laggy. The frame rates have dropped over the past few updates, and now it's down to 20-40 fps. This is infuriating, as nothing I do fixes the lag. Three months ago I was able to get 60-100 playing Subnautica on max settings, but now... yeah. Not so good. I've tried lowering the graphics but it really only makes a small dent (the lowest setting is just ugly and medium only gets me an improvement of about 10 fps). Areas like the Lost River, Grand Reef, or Precursor Structures bring me down to about 20 fps. I delete any saves I don't use, so I really only have one save at a time. I only have one, or two hours on a save and the lag is there the entire time. Frame rates are bad the entire way through. The Ghost Update has just added to the lag and it's just getting impossible to enjoy Subnautica with the frequent lag spikes. Something needs to be done about this in the next update (lots of optimization). (I won't be able to post my system spec's tonight because it's late. I will update the post tomorrow)

Comments

  • elfcrisiselfcrisis Join Date: 2017-05-13 Member: 230466Members
    That's odd. I still get lag sometimes, but with the recent updates, my frame rates are better than ever. I'm running a Dell Precision T3400 (circa 2009) with a Ti 1050 nVidia card in it.

    I hope you get it figured out.
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    @ClearYourCache

    This one seems like it's more in your wheelhouse. ;)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Not sure if the bug with the screenshots got fixed or not. If you have a ton (more than 10?!) of screenshots, move them out of your screenshots folder temporarily just to see if that's it. If that doesn't help, put them back and clear your cache. Instructions in my signature.
  • adel_50adel_50 Join Date: 2016-09-01 Member: 221973Members
    It's odd that people are complaining about lag and frame drops while i rarely experience such things (I don't have that much powerful computer but not that behind either) so it's really odd

    With the recent update they said that there's an improvement in performance by 9% i was instantly able to see the difference I don't experience lag at all (rarely at times)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    adel_50 wrote: »
    It's odd that people are complaining about lag and frame drops while i rarely experience such things (I don't have that much powerful computer but not that behind either) so it's really odd

    With the recent update they said that there's an improvement in performance by 9% i was instantly able to see the difference I don't experience lag at all (rarely at times)

    If the optimizations are in the terrain or resources data (stuff you pick up and bases) then, if the new improved data doesn't manage to overwrite the old unoptimized version in your save file cache, you won't see any improvement Clearing your cache forces the game to load a copy from the master in the \Build18\ folder, ensuring you have the latest revision of those files. Other than that, for a stable build, I have no idea (but for Experimental branch, they introduce new methods etc to test the effects on the game, as well as new features that are completely unoptimized, just to see how they work, before they get the optimization done -- no sense optimizing if you might end up reverting or cutting the new feature. See: Terraformer, etc etc).
  • adel_50adel_50 Join Date: 2016-09-01 Member: 221973Members
    0x6A7232 wrote: »
    adel_50 wrote: »
    It's odd that people are complaining about lag and frame drops while i rarely experience such things (I don't have that much powerful computer but not that behind either) so it's really odd

    With the recent update they said that there's an improvement in performance by 9% i was instantly able to see the difference I don't experience lag at all (rarely at times)

    If the optimizations are in the terrain or resources data (stuff you pick up and bases) then, if the new improved data doesn't manage to overwrite the old unoptimized version in your save file cache, you won't see any improvement Clearing your cache forces the game to load a copy from the master in the \Build18\ folder, ensuring you have the latest revision of those files. Other than that, for a stable build, I have no idea (but for Experimental branch, they introduce new methods etc to test the effects on the game, as well as new features that are completely unoptimized, just to see how they work, before they get the optimization done -- no sense optimizing if you might end up reverting or cutting the new feature. See: Terraformer, etc etc).

    Talk about technical answers 10/10 for that one :smile:
  • CerebeusCerebeus Join Date: 2017-04-29 Member: 230120Members
    i got a gtx970 and the game is installed on a SSD, my game keeps on 5 to 10 fps on kelp forest (if this is the correct name)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Cerebeus wrote: »
    i got a gtx970 and the game is installed on a SSD, my game keeps on 5 to 10 fps on kelp forest (if this is the correct name)

    Try flipping the settings to high. Try facing different directions. Try clearing your cache. Let us know the results. (I'm thinking unoptimized resources in one direction. Also possible an old base wasn't completely deconstructed in the area? IIRC they don't release resources until completely deconned down to the last component.)
  • NuclearTestingNuclearTesting Join Date: 2017-07-27 Member: 232082Members
    Skope wrote: »
    @ClearYourCache

    This one seems like it's more in your wheelhouse. ;)
    Thanks for the link! My game is playable again!
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