Less Interesting Dialog

MaxAstroMaxAstro Join Date: 2005-07-07 Member: 55451Members Posts: 136 Advanced user
I'm sure I'm late to the party and this has been discussed to death, but I just wanted to say I started up a new game to try out the Ghost update and the loss of personality in the PDA is felt keenly. I definitely noticed when she didn't apologize to me for not letting me fabricate weapons. It's a bit sad to have one of the only interactive characters in the game reduced to such a bland, cliche robot personality.
"The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go." - Sanae Hanekoma
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Comments

  • NuclearTestingNuclearTesting Join Date: 2017-07-27 Member: 232082Members Posts: 123 Advanced user
    edited August 2017
    Everything Siri says has been shortened, which I like, BUT all the interesting dialogue is gone. I don't mind the current dialogue, but I do agree that Siri needs more personality back. It's not that bad but... come on. Where is my congratulations on not dying?
    50% OFF IRRADIATED WHEY PROTEIN
  • elfcrisiselfcrisis Join Date: 2017-05-13 Member: 230466Members Posts: 514 Advanced user
    It would totally make sense for the PDA's AI to be weird and sassy due to damage from the crash. Come on UWE, give us back the sass!
    Timelord_Fredkingkuma
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members Posts: 858 Advanced user
    edited August 2017
    Jamezorg wrote: »
    I'd love for the PDA to be more of a character. Besides Avery Quinn and some text boxes, she's the only character in this game. So why not make her likeable?

    "Greetings. Judging from your steady blood flow and ability to continue breathing post-impact, I'll assume you're alive. You can't be in a good state, however; a fall and crash like that is sure to cause some damage. Therefor I have initiated a built-in tutorial phase, just in case you have hit your head and are experiencing memory loss of some kind. If you would like to override the tutorial phase, then I'm sorry. It's mandatory. And it's mandatory because I said so. -Insert PDA Tutorial here- Very good. You're a natural, it would appear. Now, here's the problem; there is a lot of smoke in this life pod, and the infrastructure is damaged extensively. Either you stay in here, die of smoke inhalation and I am left ownerless, or you get your feet wet and try to find a way to repair this mess. I vote for jumping in the bath, though perhaps I'm biased."

    Something like that would be great. The PDA needs to be a character, not just a voice.

    "A while back, there was a massacre on a planetoid named Obraxis Prime. No need to explain all the gory details; all you need to know is that the wrong people got hold of the Federation's fabricators and used default blueprints to create and use weaponry. After the tragedy, the Federation changed the defaults, so you wont find guns in the default blueprints anymore. So you're probably wondering; how is it I made a survival knife, oh so helpful PDA? Well, I'm so glad you asked... I dunno... But it's handy, right?"

    "Now... I know how much you like exploring, but... can we just give this biome a miss? Look at how dark it is, Survivor! Look at all of that blood... or is that oil... I just... I don't think this is the right place to be, you know? I've got a bad feeling about this one..."

    "Hey, survivor... Sorry I haven't been around for a while; whilst you were picking up salvage from the sea floor and sitting back watching your batteries and flashlights fabricate I've been keeping tabs on real matters... For example, there is radiation leaking out of that ship and polluting the surrounding environment as we speak. I'd give you statistics, but... I really don't care... Look, don't go anywhere near without a radiation suit. In fact, I think there might be an explosion soon, so... Just, don't go near it until I give you the all clear, got it?"

    "Okay, Survivor, something's really wrong with me. Maybe in the crash something inside me malfunctioned, or there was an error in my code, but... I'm just starting not to give a crap about anything anymore. I'm trying my best to calculate a safe distance, but it's taking... longer than expected... um, just... just get behind something! Quick! Quick, get behind something! Wait, I forgot, you're in the middle of the ocean aren't you? Just get somewhere safe... Do you want a countdown? Did I mention the Aurora's about to burn? Okay... T- Ten... Nine... Eight... Seven... Six... Fi - fi - fi - never mind, it's happening now! Bra-a-a-ac-br-br *static*"

    Stuff like this would build a real character, instead of just having a medium with which to spew information like a hose firing water.

    @Jamezorg - this would be outstanding. Not just from the humor perspective (which is enough on its own), but because having a single, non-interactive, yet personality-heavy character works. We've seen it before. Think of Cave Johnson in Portal 2. You don't interact with him but he interacts with you through context-specific recordings. And he's still (rightfully) lauded as one of the greatest examples of character writing in video game history. (It didn't hurt that JK Simmons smashed it out of the park when he voiced him.)

    One of the problems that sole-survivor games have is the lack of interaction. We're social creatures and like having at least the illusion of a connection with another intelligence. It's part of why Siri was such a hit. It's not just a system, it's reacting (kinda) like a person would. Fast forward a century or so and language heuristics will have definitely matured to the point where a PDA could have an attitude. (Who would blame it? What if we kept you in a lifepod locker for ages? You'd be pretty snarky, too.)

    The point is, players would actually look forward to hearing from the PDA. As it is, she's the same as the Betty or Bob voices of a TAWS/EGPWS announcement (pilots, you know their full names) - important, but annoying. There's an opportunity here for UWE to turn the PDA into a real character - one that we can't talk to or interact with except through our actions in the world, sure, but that's more than enough to create an engaging and memorable experience.

    In short, Jamezorg's idea could really catapult Subnautica into a completely different league with minimal input and effort, and I truly hope that someone like @Obraxis or @Flayra take note of it and seize the opportunity.
    The poor mesmer. Beautiful fish. Too bad it's named after a jerk.
    ShuttleBug0x6A7232Wiirlak
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members Posts: 567 Advanced user
    One of the problems that sole-survivor games have is the lack of interaction. We're social creatures and like having at least the illusion of a connection with another intelligence. It's part of why Siri was such a hit. It's not just a system, it's reacting (kinda) like a person would. Fast forward a century or so and language heuristics will have definitely matured to the point where a PDA could have an attitude. (Who would blame it? What if we kept you in a lifepod locker for ages? You'd be pretty snarky, too.)

    I'm listening 24/7 for any of your therapeutic needs ;)

    On the topic I wholeheartedly agree in an expanded personality of the PDA.
    We secure. We contain. We protect.
    — The Administrator
    Timelord_Fred
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members Posts: 493 Advanced user
    edited August 2017
    I personally don't really care either way if the PDA is made more or less serious, though something like what Jamezorg suggested might be a little too much on less serious side for my taste.


    SouthernGorillaJamezorg
  • narfblatnarfblat Utah, USA Join Date: 2016-05-15 Member: 216799Members Posts: 562 Advanced user
    I would miss the "great job not dying" too much. Maybe our pda could come with 2 modes: 1 is strictly business, the other attempts to simulate personality to reduce loneliness(with Alterra giving no guarantee of pleasant personality).
    How to clear your Cache, by 0x6A7232.
    How to use console commands. (Currently PC only, sorry)
    Stuck, and just want to most recent base/Cyclops? Use "Warpme" command. Want to get out of the ceiling? Press F1 and note your camera postion. First number is North/South, second number is up/down, and third is East/West. Reduce the 2nd number by 10, then use "warp x y z" (where x, y, and z are the position you want to be).
    Timelord_FredWiirlak
  • MaxAstroMaxAstro Join Date: 2005-07-07 Member: 55451Members Posts: 136 Advanced user
    Yeah, the "good job not dying" and the commentary on your various chances of survival are sadly missed. All that dialog really kept me engaged in the early game when I was first playing, and it feels so much more bland and boring now. >.<
    "The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go." - Sanae Hanekoma
    Mr_EndarTimelord_Fred0x6A7232Wiirlak
  • Kyman201Kyman201 Washington State Join Date: 2016-01-23 Member: 211880Members Posts: 380 Advanced user
    I hope if they bring her personality back, it's not some snarky passive-aggression. I personally found the PDA to be far more hysterical with the "Good job not dying! :D" personality.

    Like "Good news! You've exceeded your exercise quota by 500% this week!", and other things that make her seem cheerfully oblivious.
    Mr_Endar0x6A7232Wiirlak
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