Water Filtration Machine bug not to be fixed?
Lulzes
Join Date: 2017-07-25 Member: 232050Members
This is a big shame. It's not exactly game-breaking, but it means you have to build excessive power generation into your bases just to get renewable water.
Comments
5 will drain too fast, sadly.
It really isn't. Melons have more than enough water to take care of your water needs. It's nice to have free salt and some backup water but not necessary at all.
"It's really gamebreaking."
This ties you to a base or the Cyclops however, where you can grow food. Water bottles (and cured fish) give you more freedom as they don't spoil.
Thanks Jonas! Just tested it, seems to work really well, had 2 machines going and the power was dropping but not plummetting.
52103 /main/jonas-FixPowerSystem3 2017-08-13 01:58:47 Jonas Grohmann Fixed power system issue.
52102 /main/jonas-FixPowerSystem3 2017-08-13 00:08:31 Jonas Grohmann Fixed power system issue.
It's funny. Their check-in log shows through 52103. But when I launched SN just now, it showed 52106. LOL.
Good point! I think most of us played the most before they made the Cyclops so vulnerable and always kept our melons on the Cyclops and used it as a mobile base. Now that the Cyclops isn't invulnerable, I may be traveling more in my Seamoth and need to carry food with me. Thus, I'll want the free water from the WFS.
I carried a base-in-a-box in my seamoth and prawn so I could just set up and eat/recharge wherever I went. The larger version I carried in my prawn also had a scanner room.
I have a base in Safe Shallows with 2 moonpools, 3 water filtration machines (complete overkill) and loaded up with everything I could imagine ever needing. I never have problems with just 4 thermal reactors, because the WFMs stop drawing power once they are full.
I don't have to worry about my 02 supply running out just because the WFMs have drained the power reserve and I just docked my nearly drained seamoth, for instance, like I once used to experience in a much earlier build.
The bugs with the WFM and Scanner Room cameras drawing too much power have indeed been fixed.