Performance; frame dropping issues

Droid8AppleDroid8Apple USA Join Date: 2016-07-05 Member: 219595Members
So I'm curious to know whether I'm the only one that's ever had this problem.

I haven't enjoyed this game in a long time due to it's performance. If you name it, I have done it. This prompted me to change my review in the Steam store to not recommended simply because it's played so horrifically for so long and even whilst upgrading components 3 times during the time.

While playing the frames per second drop from a healthy 145 (or 60 if VSYNC is on because I've tried both) down to unfathomable lows of 0 or 1 FPS for a duration no shorter than 20 seconds at a time. Just picture it- you're cruising in your Cyclops and BAM, for no reason with nothing around it's all "lemme stop you right there for a little bit...now what was I doing... OH YEAH"

As I said this has been happening the entire time I've owned the game and throughout 3 upgrades to my PC. Now everything I use is brand new and fairly high end for today's games... let alone one that's now this old. i7-7700k, GTX 1070, 16Gb DDR4 @ 3000Mhz, liquid-cooled, etc. I had an RX480 before this and two GTX 650Ti's before that. I've played the game off of SSD, SSHD, and HDD. I've played the game on fresh Windows and Windowed and Fullscreen, Vsync on and off, water quality high and low, everything. I habitually just start a new game because it'll inevitably take 15 minutes to load if I try to load up a saved game of any kind whether or not it's had any terrain changes. I've submitted so many identical bug reports in game that I'm pretty sure it's just not of any concern whatsoever to any of the Devs.

I know it's early acess and blah blah blah... but games like Osiris New Dawn who are also early access and started as a 2 man team (now 7) plays smooth without an issue. Every single game I own plays better than this. I get it if you want to wait till then game is near complete before fixing it so you don't have to do it twice but not when it's literally unplayable.

Graphs from Afterburner last night; don't mind the second screen I was tired and don't feel like getting rid of it just zoom in. It shows me hovering my mouse where problems are but they're of course all out of order and it's jsut not worth my time making it all pretty. Open image and zoom. Towards the end of each graph segment you'll see where I very clearly turned the game off so look right before then at the spiking and dropping. While Vsync is on the card barely breaks 1000Mhz because the work load is so light... so it's not the power of the card in question.

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Comments

  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    I'd have a talk with the computer magitian @0x6A7232 on this issue
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    edited August 2017
    If you run windows on a slow hdd, loading and unloading chunks will cause a lot of lag.
    It's because the temporary world is saved in programdata which is stored on the same drive as windows. It might also be the reason loading a game takes so long.
    You did say you have high end stuff though, so it doesn't make much sense.
  • Timelord_FredTimelord_Fred Join Date: 2017-07-05 Member: 231596Members
    I know you've probably done it, but have you cleared the cache and deleted compiled octrees?
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    edited August 2017
    nesrak1 wrote: »
    If you run windows on a slow hdd, loading and unloading chunks will cause a lot of lag.
    It's because the temporary world is saved in programdata which is stored on the same drive as windows. It might also be the reason loading a game takes so long.
    You did say you have high end stuff though, so it doesn't make much sense.

    I install Windows, any programs that launch on boot, and a few games (including Subnautica) on the SSD. Be sure your swap/page file is on the SSD as well. If you want to confirm this is the issue, find a way to graph the % of HDD usage (both the drive with Windows and the drive with Subnautica) and see what that gives you. Also, I've heard some talk that limiting Subnautica to four real (non-HT) cores can help? Not sure if that's still an issue, but it might be, with your 8 threads. Perhaps also record a chart of CPU thread usage, see what you get there.
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