Subnautica Hard-Mode: Mortality Run
PaterAestus
Join Date: 2017-01-03 Member: 225985Members
First thread, let's see how this goes.
Now, if you're a new player, I would probably stray away from this. I wouldn't want to be the reason any new player drops Subnautica in frustration.
As with multiple different games, many people try to challenge themselves with self-imposed rules to make those games more difficult. A Nuzlocke is a perfect example of this.
So I thought, "What could I do with Subnautica."
The result was, The Mortality Run.
I've created a flow chart that go through the rules of 4 different levels of difficulty.
The Easy Route
The Standard Route
The Hard Route
The Insane Route
Now, a majority of the rules stated are interchangeable. You can have no Med kits, but you can also have all Vehicles.
So just go wild with what you want to challenge yourself with.
Good luck with your Mortality.
Comments
I might want to try this sometime.
That Standard Route looks just above my speed.
Smart.
I just started one this morning.
Crashfish have skyrocketed to the top of the most anoying fish in existence.
So you can't see the flowchart?
That's odd.
Let's see, if anyone else is having a problem seeing this, just comment here. I'll see what I can do.
Nope, it asks me to get authorization to see it.
I'll see if I can find a better program.
You truly are a sadist, aren't you? XD
Well, if you consider making a game much harder than it was before sadistic, then I'm 100% a sadist.
Hm, or maybe people who go through with this are closet masochists... that is also possible
Au contraire, mon ami.
It is in fact possible to get to the PCF without the Cyclops. In the past two months of making and testing these ideas, I did a Hard Route Run, and I made it to the Emperor in record time (due to the fact that I didn't bother making several important machines, which cut a large portion of time off.)
And, theoretically, it is possible to do a true Insane Route Run. Just, ridiculously difficult. Like @Ralij said above, pipes are the answer. I tested how many pipes it took to get to the Lost River through the Greater Blood Kelp (which happens to be one of the longest routes to the main Lost River Hub) and it took exactly 487 pipes to make it to the giant skeleton. That would mean collecting approximately 282 pieces of Titanium.
I'll start a test on how many pipes it takes to get from the Lost River Hub to the PCF.
Ha good luck my friend
Also that's a lot of coffee you have to drink
Ha good luck my friend
Also that's a lot of coffee you have to drink [/quote]
Thank goodness you can't OD on caffeine in this game! The first major challenge in the insane run is to find a coffee machine before thirst kills you. I'd wager that might even be the hardest part (I also have no idea how I managed to get the coffee machine in my current run)
Why not Exterior Growbeds and Brain Coral? Slower maybe, as you'd have to wait for it to grow, but in the long run less collecting titanium and more flexible.
Originally, that was what I thought would be the cheapest way to get to the PCF, but after some tests, I found that it is much more expensive in the long run. Not to mention it is a lot less flexible.
While it usually is a very fast and easy way to get down deep, with no vehicles, no airtanks, and no rebreather, you would have to place them at very close intervals. 45 seconds isn't much to work off of, especially 400+ metres down. At the Deep Grand Reef, you have about ~10 real seconds of breath. That's barely enough time to make a growbed and plant the Brain Coral. Eventually, you would have to make a trail of Growbeds right next to each other. Now, theoretically, it would still be possible in Freedom mode, albeit incredibly slow, but it's a different story altogether when Hardcore enters the equation. There would be little chance you could even catch any fish in the air restriction, nor could you carry enough water to get down far and make it back to the surface. Not to mention it's near impossible to dodge any aggressive predators in the limited vertical space. Crabsquids are a death warrant with this strategy.
So, in the short-term, it's faster and cheaper, but it doesn't stay that way for long.
Nonetheless, this looks ridiculously hard.
But I love it and I want to give it a try.
Can you please not bump threads from last year?
Why, this thread was referenced in another thread from a few days ago, not to mention challenges like this are exactly what Subnautica needs right now.
What's your problem with bumping theads? Who is it hurting? What problems is it causing? What harm is it doing for it to be so looked down upon?
Jeeze, sorry, I'm just tryin' to follow the rules I was told.
I do agree this thread is interesting.
I'm sorry, this whole thing about anti-bumping threads has had me stewing for a while now. It's not just you. I'm sorry I made it sound like just you were to blame.
And the rules say that you shouldn't bump threads for no reason. If it's simply to add to the existing conversation, or to bring up new points, then bump the thread all you want.
I once bumped the first thread ever made on these forums, on the 2nd anniversary of Early Access, to remark on how far the game had come from the time that that particular thread had been made. And, besides a person who didn't get the blatant joke I made, no punishment on my end.
It's only really a bump or a necro if it doesn't add anything to the discussion. In this case its neither so we're all good here.
Recommended for everyone while waiting for Below Zero.