Slowed-down fabricators and other slowed-down things
System
Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
This discussion was created from comments split from: [BUG] Fabricator Slow-down; version 38227; Log and video available.
Comments
Sorry for hijacking your topic but it seems i can't write my own topics because of the anti spam system.
Have patience, english isn't my mother language. After more than 900 hours and now with the 4th game save (survival), i found lot of bugs. The most of them i reported with F8, but i never got any feedback. One of this bugs is very annoying, the same bug harrzack reports here. I used the console only for testing, not for cheating. So all my 4 games was played "real" from scratch.
My computer
Motherboard: ASUS Maximus VIII Hero (Skylake)
CPU: i5-6600K
GPU: GTX 970
RAM: 16 GB (G Skill, 3200)
SSD: 1 Samsung 850 Pro (256 GB), 1 Samsung 850 EVO (500 GB)
HDD: 2 WD Raptor (1000 GB, 500 GB), 1 Seagate (2000 GB)
Affected features
This bug affect not only the fabricators, it affect several features. Here the complete list of all slowed down features i found:
Maybe there are more...
In this situation the game is not really playable.
Tries to solve the problem
Observations
It have to do with the Day/Night scalar. I am a programmer too, but no UWE-dev so i don't know is this only a symptom or the cause. If the bug is present in the game-save, then this scalar will not increased constantly, only by some actions:
Test if the bug is present
Press F1. Look at the Day/Night scalar, if this is increase constantly then all is fine. If this is not increase constantly or is frozen then the bug is present.
More observations
Several days ago i tested again some things and i found a way to make the Day/Night scalar functionally. But this way is NO workaround for us players, it's only meant as hint for the devs and maybe to fix this annoying bug:
If i set the SN executable CPU affinity to only one core, the scalar will immediately start normal operation. If i set back the affinity to 2 or more (all) cores the scalar stops immediately normal operation. It is 100% reproducable and with all my "defected" game-saves.
With only one core SN is not playable but that is irrelevant, because it's not meant as workaround. ^^
Assumption
It seems there is maybe a problem with multi-threading.
Need to be confirmed
Divers, please post here if you can reproduce it.
For my understanding and because we need the information precisely as possible: if you set the affinity to 1 core the scalar starts also normal operation on your computer?
I don't made a deep analysis of this file yet, but it seems it have to do with the story progress. Currently i can't advise to delete this file.
And please keep in mind that my posts here in this topic have not the goal to find a workaround, the goal is that the devs fix this damn bug. But if we find a workaround for us players, that will also very welcome. The bug exists since i started with subnautica in summer 2016.
Paging Dr @Foxy , you have a call on thread 145509, Dr Foxy, 145509, please!
Yes exactly .. As soon as I set the affinity to only one core , the Day/night Scalar increment like it should... 2 cores seems pretty fine too.. but 3 cores or more and the bug is here.
Thanks for splitting.
@Nononsch
It seems your situation is really different to mine and our both situations are different to harrzack's. He wrote the bug began after fixing the radiation leaks. I had no problem after fixing the leaks and i played my current game for more than 100 hours before the bug began. And if i remember correct, my last action was to collect some raw materials. And you had the bug after 20 hours and after working on the base power.
And if you read the posts from other player with this problem they had also different situations compared to ours.
Well, not easy to locate the event/trigger who cause the bug. And the problem is also, that we notice the bug not instantly. It's possible that the bug is already active - maybe for hours - at the moment we notice the symptoms.
Sounds interesting, have you more informations about this?
Hmm, then you assume that the bug is going active only after loading a game save?
Well, this can maybe another hint because yesterday i made a deeper look at scene-objects.bin and... i found maybe a workaround. I was able to modify this file to bring back the day/night scalar to normal operation. It seems you are a power user, are you interessted to test some with me? Honestly, i am not sure if my way working correct and at the moment i test lot of things to ensure that my workaround produces no other bugs.
Not really I just found a post in Steam support forums about someone dealing with base building problems. He managed to delete a multipurpose room in the save file. I find this post too : http://steamcommunity.com/app/264710/discussions/0/135512625254295702/#c135512625254571376. Contains some useful observations.
Im definitly sure the bug comes from the save file loading yeah, with different save file you reproduce the same effect , I experienced same behavior, even without restarting whole game. Im definitly interesting in testing your workaround ^^
Yeah okay, this is interesting in generally, but not for our specific problem. But thanks.
Ok, i send you one of my email addresses via PM. I suggest that we talk only here in this topic so the devs and player can see what we are doing and use mail only for file transfer.
Please send me the following files:
gameinfo.json
global-objects.bin
scene-objects.bin
screenshot.jpg
These files are the core files of a game-save. I need it so i can test before i send you the modified scene-objects.bin.
IF my workaround works also on your game-save and after we have done some tests, THEN i will publish here my workaround and the steps i have done.
Edit: since my workaround i played lot of hours, expanding my base, collecting materials, loading/saving several times and made other actions. The day/night cycle still works stable.
Edit: my fault, got it!
I will send you now the file. You should test all to ensure that all is working correct.
Before you test i suggest that you make a full backup of your whole game-save slot0001!
EDIT : IT WORKS PERFECTLY !! I just done a quick test (few crafts and checking Scalar values). I will make further testing tonight and give my results here but I think you nailed it !!! Im interested in how you did it ^^
Okay, 2 different computers, 2 different situations and 2 different game-saves and all is reproducible on both computers. Now i really think we are on a good way.
I played now - i think - more than 10 hours with the workaround and still no problems found and the day/night-cycle still works as intended. But i will also make more tests and now with a working day/night-cycle the fun is back, so testing is not really "work" for me. ^^
I start now with writing my longer post with the steps of my workarounds and the description of the way I went, inclusive trial and error. Then i send you a draft of this post before i publish it here in this topic.
Edit : odd fact : I cant not sleep anymore ^^ my bed always say that's im not sleepy enough.. even after hours of play
Edit : Just restore previous backup . All fine. Anyway i will need your fixup I think I can reproduce bug for devs.
Edit 2 : This morning the bug occurs again , this time no recent save to restore. I need your fix ^^