Depth on creatures

FyreffectFyreffect California Join Date: 2017-03-31 Member: 229331Members
So just watched Markiplier's latest video and he makes a great point for something I forgot and maybe we could use to fix the stray creatures like the eel and such from rising to the top. That is simply make a kill depth when deep creatures from farther down go the the surface you have a huge pressure change and vise versa.

Figured I'd share it, to be seen sooner.

Comments

  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    Fyreffect wrote: »
    So just watched Markiplier's latest video and he makes a great point for something I forgot and maybe we could use to fix the stray creatures like the eel and such from rising to the top. That is simply make a kill depth when deep creatures from farther down go the the surface you have a huge pressure change and vise versa.

    Figured I'd share it, to be seen sooner.

    Pretty sure the crab snakes in the safe shallows is a bug being sprayed with pesticide: it's in the works of being fixed ATM
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    I'm also thinking about this, particularly the lava larvas staying on the cyclops AFTER you've left the lava zones.
  • CrawmakCrawmak USA Join Date: 2016-07-07 Member: 219814Members
    It's a good idea for the Crabsnake and maybe other things like Crabsquids, but it won't fix things like the Reapers spawning in the Safe Shallows, because they're mostly surface-dwellers anyway.
  • EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
    Ok, but Bonesharks and sandsharks can go any depth because they are plated. Only fleshy stuff should die.
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    A tweak in the code making creatures unable to pass a certain depth would be better than instant death in my opinion
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Ok, but Bonesharks and sandsharks can go any depth because they are plated. Only fleshy stuff should die.

    Fleshy or armored, you're not going to die from being crushed to death by water pressure. You're going to die from something else long before you hit that kind of depth - nervous system dysfunction is the most likely candidate. It's a common misconception because we see what depth does to things like Styrofoam cups, but the fact is that humans are pretty structurally durable and won't fold up even under pretty considerable pressure.

    But more than that, fleshy or plated makes no difference - ascend too rapidly and you're a dead duck...or human, or sandshark, or whatever. ;)
  • ThePassionateGamerThePassionateGamer Germany Join Date: 2016-06-07 Member: 218219Members
    0x6A7232 wrote: »

    :lol:

    There he goes again...hehe. Thx for sharing.

    @Fyreffect I think many underwater dwelling Fauna can live with way more pressure changes then a human beeing. So a kill depth for creatures would be a tad silly in my opinion. But I get your point Crabsnakes and other creatures glitching through the terrain and circling in an ongoing spiral towards the surface is clearly a kind of bug that surely will get fixed soon.

    Just keep your patience up a little bit longer and that kind of problem will verly likely be gone.
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