Mephilles wrote: »
Isn't the balancing for skill a mechanic issue, on how easy it is to execute for example? Also I will honestly say I have no idea how well the tech paths are balanced in between each other in vanilla ns2. I can say that compmod is basically reduced to one valid techpath (with minor variations), especially for marines.
Handschuh wrote: »
Currently is a2 before w1 also very viable since you have higher chances surviving against fades with a2 than with a1/w1.. especially if you're a bit behind