Let's discuss Torpedoes
Crewman87
Join Date: 2016-12-14 Member: 224967Members
Hey all,
I am writing this not as complaint necessarily, but more of a discussion of the practicality of the current torpedo system and what it's pro/cons are. This has likely come up before but my search-fu is a bit fruitless on this forum, so if it is a repeat topic I apologize in advance.
In my personal opinion:
I don't like them. I do not find myself in many situations that would even make them worth dealing with, and for any kind of effectiveness you need to be preemptively ready. My main qualm with this is the inventory space. I don't understand why they need to be so bulky inventory wise, but then loading them into the torpedo bay reduces them from 2x2 to 1x1. I can understand the idea of a Torpedo being a larger object to carry, but I feel gameplay wise this hurts their intention.
My other qualm is not being able to reload them while piloting. It's tedious to be defending yourself and having to get out, open a storage hatch, grab the torpedoes (hoping you have 16 slots available in your personal inventory) and then swim to the launcher and reload. I find this to be unnecessary and could be simplified.
So for those reasons, I just never use them. My next question is, how do you use your torpedoes? I am looking for other reasons of why using them can be handy at a moments notice, and why its worth the inventory space.
Again, these are my personal opinions, and if you disagree that's fine. I am interested to hear the arguments for and against them.
I am writing this not as complaint necessarily, but more of a discussion of the practicality of the current torpedo system and what it's pro/cons are. This has likely come up before but my search-fu is a bit fruitless on this forum, so if it is a repeat topic I apologize in advance.
In my personal opinion:
I don't like them. I do not find myself in many situations that would even make them worth dealing with, and for any kind of effectiveness you need to be preemptively ready. My main qualm with this is the inventory space. I don't understand why they need to be so bulky inventory wise, but then loading them into the torpedo bay reduces them from 2x2 to 1x1. I can understand the idea of a Torpedo being a larger object to carry, but I feel gameplay wise this hurts their intention.
My other qualm is not being able to reload them while piloting. It's tedious to be defending yourself and having to get out, open a storage hatch, grab the torpedoes (hoping you have 16 slots available in your personal inventory) and then swim to the launcher and reload. I find this to be unnecessary and could be simplified.
So for those reasons, I just never use them. My next question is, how do you use your torpedoes? I am looking for other reasons of why using them can be handy at a moments notice, and why its worth the inventory space.
Again, these are my personal opinions, and if you disagree that's fine. I am interested to hear the arguments for and against them.
Comments
For reference:
I know they aren't as small lol. I am implying this more in the sense of gameplay. Meaning with limited inventory space is it worth the sacrifice as they are.
I see. I mean... I guess what I'm trying to say is realistically, they'd take up all of your inventory space, yet for a vehicle, they'd still not really be that huge compared to available capacity. Devs probably though personal inventory @ 2x2 for humans and 1x1 for vehicles was a reasonable exchange. Although.. dat coffee machine, though... and the SeaGlide, and O2 tanks... it really should take up more than 2x2, although no one said they were full-on warheads (or you'd be able to lock on, fire at, and destroy a Cyclops from across the map! lol)
possibly a temporary repair drone that can patch up any damaged vehicles, or buildings before expiring. or, more combat oriented, a torpedo that ether lures monsters to it, and away from the player, or one that repel's creatures away from were to torpedo stops for a time, leaving you free to collect/explore/molest the wildlife.
maybe even have one based on the stalker. once deployed it will systematically look for titanium scrap, and bring it back to you.
If you reference real life torpedos, you have to consider their payload, range and damage also. Because they do this to a rather big ship:
Considering a little bit of Sci-Fi and the fact that gameplay always comes before realism, I'd say let's make them smaller and give em a realod from storage bay(s) option. That way they could be a little more useful. I rarely use them because I prefer to use the PDS instead.
@ThunderShock27 I guess the Reaper you killed got damaged before somehow, because the last time I used the PDS against a Reaper with a single maximum charge it didn't kill it. They may have changed that since then because that was quite a while ago. But my guess is, that they did not made the PDS that powerful. Have you tried to repeat that result? Did it happen everytime?
Torpedoes are a waste of game-space at the moment. They take up too much space and have no practical use. I can kill a Reaper Leviathan and Sea Dragon with my PRAWN suit. Since Torpedoes don't do damage, I never bother making them. I think that they should be reworked or completely removed in order to keep new players from rage-quitting after creating a useless Torpedo Launcher and wasting resources.
Moral of the story: Always bring metal fists to a fish-fight, not a gun.
It's basically just a more convenient way of launching Crash than using the Propulsion Arm/Cannon.
If you go the route of alternative Torpedos I think we might rather see a Stasis-Torpedo creating a big Stasis-Field-Bubble on Impact or a kind of Amp-Eel-Torpedo, that shocks targets in its path and explodes in a bubble of static discharges on impact and or after a certain time.
Hehe maybe even a Floater-dispensing-Torpedo, that carries a few floaters to his targets and attaches them to the target to make it rise to the surface and keep it there for a short time. All would keep aggresive Fauna in check without killing it right away.
As a weapons system, they fail at making things dead.
As a utility system, they fail at making significant differences in the movement of hostile creatures.
Beyond that, I can't think of any pressing reasons to fit them to a minisub.
As for reloading, let's ignore real-world torpedoes for reference because they're MUCH bigger than either the PRAWN or Seamoth bodies in their entirety. (Seriously: the Mk.48 ADCAP is 19 ft. long and weighs almost two tons. That's the torpedo that destroyed the Ex-HMAS TORRENS in the photos above.) It's more appropriate to look at the M2 Bradley as our reference image, because Subnautica torpedoes are about the size of a TOW missile. And that two-tube launcher on a Bradley can only be loaded - yep - from the outside.