A Wreck wrecked me and crashed my game multiple times.
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Florida Join Date: 2016-12-18 Member: 225130Members
Here's my story:
I was playing Subnautica for around 8 hours. I was exploring near my base when, suddenly, a wreck appeared ten feet in front of my face. My FPS dropped to 10, and I thought to myself, "This wreck isn't working as intended".
CAMERA WORLD POS: -654.9, -107.8, -49.0
BUILD TIME: 1/25/2017
BUILT 30906 MINUTES AGO
I proceed to explore around and inside the wreck, finding barely any fragments and scannable objects. I came across a PDA, and when I clicked on it, i heard the epic music and got the data log. However, a PDA was still on the ground. Being semi-impulsive, I clicked on the second PDA, only to find that there was a third and fourth one underneath it. Warning lights were flashing from within the walls of my cranium, and I thought, "There's multiple objects of the same shape and in the same location on top of one another. That's why this wreck is lagging my 4-month old computer". (GeForce GTX 960, 16GB RAM, i7 4790 CPU @ 3.6GHz, etc.)
I found a floodlight within, and I proceeded to absolve it of its battery. As you've already guessed, this single floodlight contained multiple batteries. This bug is similar to the laser-cutter doors that are spawned on top of one another in other wrecks. They were most enjoyable to open...
While I was exploring in an around this wreck, my game stuttered, froze for 10 seconds, and crashed to my desktop. Even as I proceed to leave this wreck in my Seamoth, The game stutters and crashes.
I know about the fix that involves deleting folders and resetting the terrain and objects: I used it in my previous save file. However, using it replaced copies of objects on top of existing objects, thereby worsening the problem to a small degree. Also, players shouldn't be forced to delete game files: That's logically insane and risky.
To the Devs: Why are you spawning multiple objects on top of each other? Merely one of each object in each location will satisfy my hunger for exploration and accumulation. Objects within objects shouldn't exist, just as subatomic particles shouldn't intertwine within each other and cause explosions. ^_^
Thanks for making a beautiful and detailed game. I'm too excited for the Precursor stuff to be finalized, and for a way to save the Sunbeam. I haven't listened to their "trigger" message in order to place their existences in stasis and wait for you, the Devs, to give me a chance to save them. To be honest, the Sunbeam shouldn't be introduced before the precursor stuff is, but I don't really mind. Good luck, and keep it up! If you need a proofreader or AutoCAD specialist, let me know. I'd love to help. I have a portfolio and resume if you wanna get down to business, as Mulan did when she climbed that totem pole. =D
UPDATE: (-668.6, -128.7, 783.9) - This wreck also had four doors to open and four sealed doors to cut open. My FPS is around 20 here, and I'm constantly saving in order to avoid losing tons of progress. I haven't crashed yet, but this bug needs to be reported wherever it's happening. Lower-end PCs could crash more often at these locations.
UPDATE 2: (-1208, -332, -390) - This wreck seems to have no items to scan or collect. I've traversed through its inner passageways and air ducts, and I haven't come across any door that can be opened or cut. Is this a new bug? I vaguely remember finding this wreck in my last playthrough and collecting the modification station fragments. May I receive some clarification regarding this?
UPDATE 3: (-652, -125, 769) - This wreck is invisible, but half of its contents are floating in the sea, No walls or other barriers are stopping me from swimming and scanning its contents. However, It has nothing to scan (No Power Cell Charger fragments, yet it has plant pots and chairs). This is absurd: This wreck used to work in my last playthrough, but after the Coffee and Castles update, it and many other wrecks are broken. Since no other wrecks have the Power Cell Charger fragments, i'll have to cheat them in. QQ-Cachoo!
I was playing Subnautica for around 8 hours. I was exploring near my base when, suddenly, a wreck appeared ten feet in front of my face. My FPS dropped to 10, and I thought to myself, "This wreck isn't working as intended".
CAMERA WORLD POS: -654.9, -107.8, -49.0
BUILD TIME: 1/25/2017
BUILT 30906 MINUTES AGO
I proceed to explore around and inside the wreck, finding barely any fragments and scannable objects. I came across a PDA, and when I clicked on it, i heard the epic music and got the data log. However, a PDA was still on the ground. Being semi-impulsive, I clicked on the second PDA, only to find that there was a third and fourth one underneath it. Warning lights were flashing from within the walls of my cranium, and I thought, "There's multiple objects of the same shape and in the same location on top of one another. That's why this wreck is lagging my 4-month old computer". (GeForce GTX 960, 16GB RAM, i7 4790 CPU @ 3.6GHz, etc.)
I found a floodlight within, and I proceeded to absolve it of its battery. As you've already guessed, this single floodlight contained multiple batteries. This bug is similar to the laser-cutter doors that are spawned on top of one another in other wrecks. They were most enjoyable to open...
While I was exploring in an around this wreck, my game stuttered, froze for 10 seconds, and crashed to my desktop. Even as I proceed to leave this wreck in my Seamoth, The game stutters and crashes.
I know about the fix that involves deleting folders and resetting the terrain and objects: I used it in my previous save file. However, using it replaced copies of objects on top of existing objects, thereby worsening the problem to a small degree. Also, players shouldn't be forced to delete game files: That's logically insane and risky.
To the Devs: Why are you spawning multiple objects on top of each other? Merely one of each object in each location will satisfy my hunger for exploration and accumulation. Objects within objects shouldn't exist, just as subatomic particles shouldn't intertwine within each other and cause explosions. ^_^
Thanks for making a beautiful and detailed game. I'm too excited for the Precursor stuff to be finalized, and for a way to save the Sunbeam. I haven't listened to their "trigger" message in order to place their existences in stasis and wait for you, the Devs, to give me a chance to save them. To be honest, the Sunbeam shouldn't be introduced before the precursor stuff is, but I don't really mind. Good luck, and keep it up! If you need a proofreader or AutoCAD specialist, let me know. I'd love to help. I have a portfolio and resume if you wanna get down to business, as Mulan did when she climbed that totem pole. =D
UPDATE: (-668.6, -128.7, 783.9) - This wreck also had four doors to open and four sealed doors to cut open. My FPS is around 20 here, and I'm constantly saving in order to avoid losing tons of progress. I haven't crashed yet, but this bug needs to be reported wherever it's happening. Lower-end PCs could crash more often at these locations.
UPDATE 2: (-1208, -332, -390) - This wreck seems to have no items to scan or collect. I've traversed through its inner passageways and air ducts, and I haven't come across any door that can be opened or cut. Is this a new bug? I vaguely remember finding this wreck in my last playthrough and collecting the modification station fragments. May I receive some clarification regarding this?
UPDATE 3: (-652, -125, 769) - This wreck is invisible, but half of its contents are floating in the sea, No walls or other barriers are stopping me from swimming and scanning its contents. However, It has nothing to scan (No Power Cell Charger fragments, yet it has plant pots and chairs). This is absurd: This wreck used to work in my last playthrough, but after the Coffee and Castles update, it and many other wrecks are broken. Since no other wrecks have the Power Cell Charger fragments, i'll have to cheat them in. QQ-Cachoo!
Comments
Clearing your cache doesn't cause this problem as you're removing all instances, including copies, of certain world objects, and loading them fresh from the "factory condition" world stored in the Build18\ folder. When you save, they are stored in your SavedGames\slot00xx folder.
If you don't have an SSD, defragment your drive. Windows should be doing this automatically for you, but hey, it never hurts. If you do have an SSD, however, you should not defragment it - it will not help at all, and will only burn write cycles (Windows usually disables defragmenting SSDs anyways, to prevent this).
I just explored 40% of the map, and now i'm experiencing lag whenever I travel to a new biome. Time to delete those terrain files and follow the steps in your signature. Sigh...Maybe I should wait until the game is finished before I play it every 3-6 months...
EDIT: Check my initial post. I found a Wreck that made me cry. ;(
I have to admit that I was thinking this myself just today. However, I guess it's just the nature of pre-release games. I do get vary frustrated with the bugs I find, and the poor performance at times, and if I am honest I don't think this game will be ready for release for a vary long time yet, possibly not until toward the end of the year. I genuinely think that the devs are going to struggle to fix all these bugs. But I still enjoy this game vary much.