Ionic nuclear reactor
danielwithad
North America Join Date: 2017-02-14 Member: 227920Awaiting Authorization
As most of you may know, ion batteries and cells have 5x the energy storage of their normal counterparts. Currently, we have no way of generating as much power as these ion devices require, without multiples of the same generator. So I propose a nuclear reactor that utilizes ion crystals to store 5x as much energy as a normal reactor. Maybe it could also use an advanced reactor rod that gives 5x amount of power over its lifetime. Maybe this advanced rod could use one of the common but low use materials like mercury or kyanite. It would provide a resource sink for these materials. Keep in mind that this does not actually generate power faster, but just has more storage. The recipes for each of these devices is up to the developers.
Comments
Nuclear Fusion just seems so outdated considering the time the game plays in. It would be great if we could get another "tier" of base reactor added when time allows for it.
Something that allows for more energy/minute produced and possibly more energy stored per reactor compaired to the current reactors.
Some kind of futuristic reactor not in existence today would be great. Maybe something that you have to have other "modules" for to build/create the resources it uses. Like a "Matter-/Antimatter Splitter" or something for an Antimatter-Reactor for example. You could fill a certain ressource in the Splitter and slowly get Antimatter out of it with which you could then fuel the Antimatter-Reactor.
Or maybe a smaller version of the Darkmatter Reactor onboard the Aurora? Or what about cold fusion?
I think you get what I mean...just another tier higher then "just" nuclear fusion.
I am open for anything the Devs come up with in this matter.
The reactor we build in-game uses Uranium, so it's fission-based.
But then I want to make the power crystal posts (the crystal looking powerlines) be able to syphon or transfer power from the precursor bases straight to a base of your crafting nearby, as I've done this in one of my play throughs and I'd love to leech the almost unending power off the precursor gun base via making some power lines to do it. To keep it balanced or at least make it viable there would have to be a Energy Transfer Unit built right next to where these lines connect/hack into the precursor bases to make the power transfer safe.. I.E the way a car inverter works for plugging in A/C devices.
Just my thought on energy related matters!
Yeah you are right...they split them not fuse them. My bad.
Your post gave me another idea which I have to put in a spoiler: