Idea for Sunbeam Story

Terik92Terik92 Spain Join Date: 2015-02-05 Member: 201219Members
Right now, the Sunbeam's arrival countdown only starts when you play the message that they are heading towards the planet for rescue. That could allow the players to do everything they need to go down to the main precursor facility, get the cure and then start the countdown.

How to fix it? The answer is in the Aurora's explosion. The Sunbeam message that starts the countdown is that they detected the debris field of the Aurora. What could be better than the drive core explosion to create that debris field?

After the explosion, no matter if the Sunbeam messages have been played or not, the countdown would start, firstly hidden as an underlying process due the player haven't played the message of the Sunbeam heading towards the planet yet. That means the 40 minutes would start right after the explosion (or maybe some time later to give time to detected the debris).

If the player plays the message, then the countdown will be visible. For example: if 30 minutes have passed between the Aurora explosion and the time the message was reproduced, then the countdown would show up with 10 minutes left. Otherwise, the Sunbeam destruction will happen as usual without ever have seen the countdown.

That way it would be mostly impossible to save the Sunbeam (by fair ways). I think it could be a good fix to this and it would make completely sense when introduced in the game.

Comments

  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited February 2017
    I just skip repairing the relay / making one of my own since one, I already know about the Mountain Island and the shift in direction the Sunbeam Messages made seem to have been implemented just to remind new players about the location, and because two I'd really like to be able to save them since unlike the situation with our fellow Aurora crewmates we're awake and conscious to make a difference here.

    That being said, having the Sunbeam event chain being tied to the detonation rather than the comms relay does sound more realistic.
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    I'm guessing once the Aurora explodes. You should still get a message but the PDA picks it up. The PDA has picked up other messages before so it should pick up the sunbeam message
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    I'm guessing once the Aurora explodes. You should still get a message but the PDA picks it up. The PDA has picked up other messages before so it should pick up the sunbeam message

    I'm not really big on the PDA further bugging you with messages to be honest. The oxygen/food/water alerts are annoying (But helpful, I'll admit), the Biome ones are cute and is the AI commenting on something right there, but the nice thing about the Comms Relay was that it gave you the choice of listening in onto the longer messages or not. Besides which if the PDA can pick up the Sunbeam's messages, then it can pick up the Lifepod messages. And if it can pick up those.... Then why bother repairing Lifepod 5's comms or building your own at all?
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Rezca wrote: »
    I'm guessing once the Aurora explodes. You should still get a message but the PDA picks it up. The PDA has picked up other messages before so it should pick up the sunbeam message

    I'm not really big on the PDA further bugging you with messages to be honest. The oxygen/food/water alerts are annoying (But helpful, I'll admit), the Biome ones are cute and is the AI commenting on something right there, but the nice thing about the Comms Relay was that it gave you the choice of listening in onto the longer messages or not. Besides which if the PDA can pick up the Sunbeam's messages, then it can pick up the Lifepod messages. And if it can pick up those.... Then why bother repairing Lifepod 5's comms or building your own at all?

    I like my idea for that: Have a wireless headset that allows you to check and receive Comm Relay messages remotely when equipped. But you can easily decide not to listen to the messages, it's just available if you have it crafted.
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Rezca wrote: »
    The oxygen/food/water alerts are annoying (But helpful, I'll admit)...

    Personally, I have to say I really like the change they made in the Castle & Coffee update. A simple "*beep* *beep* Oxygen" reminder is a lot better than the long-form warning. (Although, I don't know who did the voiceover for the PDA, but that's a lovely voice.)
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    Rezca wrote: »
    The oxygen/food/water alerts are annoying (But helpful, I'll admit)...

    Personally, I have to say I really like the change they made in the Castle & Coffee update. A simple "*beep* *beep* Oxygen" reminder is a lot better than the long-form warning. (Although, I don't know who did the voiceover for the PDA, but that's a lovely voice.)

    Yeah, it was a pretty nice change. Simple yet effective!

    And yes, a really nice voice~
  • Terik92Terik92 Spain Join Date: 2015-02-05 Member: 201219Members
    I'm guessing once the Aurora explodes. You should still get a message but the PDA picks it up. The PDA has picked up other messages before so it should pick up the sunbeam message

    If you think carefully about that, the PDA never gets any messages like those recieved on the comms relay. The PDA messages are just assistance messages depending on where you are, but those recieved in the comms relay are sent by other people. Also, think that the Sunbeam is faaaaar away from the planet (except at the end of the story event), there's noway the PDA could get those messages.
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    It's the feature. Almost anything is possible :p. But yeah there should be someway to force the sunbeam stuff
  • DavidXlte01234DavidXlte01234 Indonesian Join Date: 2017-02-15 Member: 227936Members
    It's the feature. Almost anything is possible :p. But yeah there should be someway to force the sunbeam stuff

    maybe with an objective... like you have an objective and when the objective is succeed or failed, a new objective comes up.. just like No Man's Sky.... (i hate no mans sky) like the communications relay now we can use to send a message to planet earth... or finding a new survivor... something like that
  • DavidXlte01234DavidXlte01234 Indonesian Join Date: 2017-02-15 Member: 227936Members
    maybe with an objective... like you have an objective and when the objective is succeed or failed, a new objective comes up.. just like No Man's Sky.... (i hate no mans sky) like the communications relay now we can use to send a message to planet earth... or finding a new survivor... something like that

    like we need to upgrade the communications relay with the modification station or use our habitat builder to put satellite around it to pick a bigger frequency to the sunbeam
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