Super hardcore mode ideas
EternalGolem
Join Date: 2016-11-04 Member: 223650Members
Realistic hard core, for true survival!
MATERIAL CHANGES
Scrap from the Aurora only produces 3 Raw Titanium.
Refined Titanium cost 3 raw titanium.
Refined Titanium is used for all construction for similar costs.
3 RT is combined into 1 Titanium Ingot, TI have same functionality.
Copper wire is used in place of copper in all recipes. Except to make itself, duh!
3 Acid Mushrooms make Battery Acid.
Batteries cost 1 Battery Acid and 1 Copper Wire.
Beacons cost 1 RT, 1 Battery, and 2 Airbladders.
Lead, Gold, Silver, Nickel(?), Quartz, deposits/chunks give off 1 Raw _. This means that 3 Raw _ are used to make 2 Refined _, used in recipes like normal. (Much like Uraninite and Uranium).
PLAYER CHANGES
Inventory is now a 4 wide by 8 space.
Mental Acuity/Fatigue is now a mechanic. (Can’t decide on name).
-Controlled by amount of sleep, you can now sleep on the lifepod’s bench and all other benches.
-Different sleeping places give more Mental Acuity bonuses.
-Mesmers drain MA.
-Low MA cuases slowness <50%, loss of appetite <40%, hallucinations (fake reapers and other stuff appear) <30%, and even damage <20%.
Nitrogen sickness is enabled.
Med kits heal at 4% per second, still does full effect.
That's all for now! Let’s make Subnautica really hard, but in a good way!
Any suggestion or additions?
MATERIAL CHANGES
Scrap from the Aurora only produces 3 Raw Titanium.
Refined Titanium cost 3 raw titanium.
Refined Titanium is used for all construction for similar costs.
3 RT is combined into 1 Titanium Ingot, TI have same functionality.
Copper wire is used in place of copper in all recipes. Except to make itself, duh!
3 Acid Mushrooms make Battery Acid.
Batteries cost 1 Battery Acid and 1 Copper Wire.
Beacons cost 1 RT, 1 Battery, and 2 Airbladders.
Lead, Gold, Silver, Nickel(?), Quartz, deposits/chunks give off 1 Raw _. This means that 3 Raw _ are used to make 2 Refined _, used in recipes like normal. (Much like Uraninite and Uranium).
PLAYER CHANGES
Inventory is now a 4 wide by 8 space.
Mental Acuity/Fatigue is now a mechanic. (Can’t decide on name).
-Controlled by amount of sleep, you can now sleep on the lifepod’s bench and all other benches.
-Different sleeping places give more Mental Acuity bonuses.
-Mesmers drain MA.
-Low MA cuases slowness <50%, loss of appetite <40%, hallucinations (fake reapers and other stuff appear) <30%, and even damage <20%.
Nitrogen sickness is enabled.
Med kits heal at 4% per second, still does full effect.
That's all for now! Let’s make Subnautica really hard, but in a good way!
Any suggestion or additions?
Comments
All of the above ideas sound like a good idea for ultra hardcore mods after v1.0, assuming the devs don't implement them on their own as an update.