Separate the Scanner tool into a Scanner (blueprints) and a Recycler (recover some of materials)

0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
What it says on the tin. The Scanner simply give you blueprints, leaving the fragment behind, and the Recycler breaks down fragments. More complex fragments don't give you completed advanced components (like wiring kit etc), but there's a chance you'll get the ingredients of those components (silver, quartz). Or, given how advanced the technology is, you could make it capable of recovering everything, but I think that would break balance.

Might also want to consider an upgrade for the Recycler, or a separate industrial recycler, that allows breaking down of structural wreck components like the spars handing around from the Aurora... but I think those are technically part of the terrain, so I don't know if that's feasible.

Comments

  • LordSingulothLordSinguloth Join Date: 2017-01-19 Member: 226955Members
  • DracobombaDracobomba Join Date: 2016-04-08 Member: 215502Members
    I think that 2 tools interacting with the same object is unnecessary and most would find it annoying to have to switch between them, whereas the scanner tool just does it all in one go.

    I do love the idea of different varied loot from different fragments, though. It gives us more reason to consider scanning them past the first couple we find, and helps in reducing monotonous resource gathering.
  • ThePassionateGamerThePassionateGamer Germany Join Date: 2016-06-07 Member: 218219Members
    Dracobomba wrote: »
    I think that 2 tools interacting with the same object is unnecessary and most would find it annoying to have to switch between them, whereas the scanner tool just does it all in one go.

    I do love the idea of different varied loot from different fragments, though. It gives us more reason to consider scanning them past the first couple we find, and helps in reducing monotonous resource gathering.

    This! Two tools that do almost the same as the one we have does now?

    IMO a full recycling ray or something to gather more raw materials from debris or wrecks would be better. Or a kind of recycling drone or something that you can point at one of the smaller wrecks or debris lying around on the seabed. It then would slowly salvage basic raw matirials from it. That way you could kinda clean the ocean and gather some resources by doing so. Once it finished its work your could pick it and the resources up.
  • Phoenix223Phoenix223 Chicago Join Date: 2016-02-18 Member: 213174Members
    edited February 2017
    What about a Recycling Bin of sorts? We already have Trash Cans, but what if we had something similar that could break down fabricated objects into base materials? Or maybe a fabricator that operates in reverse?
  • DracobombaDracobomba Join Date: 2016-04-08 Member: 215502Members
    Phoenix223 wrote: »
    What about a Recycling Bin of sorts? We already have Trash Cans, but what if we had something similar that could break down fabricated objects into base materials? Or maybe a fabricator that operates in reverse?

    Alternatively you can just be careful with your resources.

    I can't imagine that the devs wouldn't be able to code something like that into the fabricator. It's just creating the crafting recipes backwards, with the same "insert objects and recieve objects" except in reverse. It seems more like a deliberate design choice (albeit a mildly annoying one).

    Who knows, maybe they'll make some way to reverse craft those extra titanium ingots you made in the future.
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