Separate the Scanner tool into a Scanner (blueprints) and a Recycler (recover some of materials)
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US Join Date: 2016-10-06 Member: 222906Members
What it says on the tin. The Scanner simply give you blueprints, leaving the fragment behind, and the Recycler breaks down fragments. More complex fragments don't give you completed advanced components (like wiring kit etc), but there's a chance you'll get the ingredients of those components (silver, quartz). Or, given how advanced the technology is, you could make it capable of recovering everything, but I think that would break balance.
Might also want to consider an upgrade for the Recycler, or a separate industrial recycler, that allows breaking down of structural wreck components like the spars handing around from the Aurora... but I think those are technically part of the terrain, so I don't know if that's feasible.
Might also want to consider an upgrade for the Recycler, or a separate industrial recycler, that allows breaking down of structural wreck components like the spars handing around from the Aurora... but I think those are technically part of the terrain, so I don't know if that's feasible.
Comments
I do love the idea of different varied loot from different fragments, though. It gives us more reason to consider scanning them past the first couple we find, and helps in reducing monotonous resource gathering.
This! Two tools that do almost the same as the one we have does now?
IMO a full recycling ray or something to gather more raw materials from debris or wrecks would be better. Or a kind of recycling drone or something that you can point at one of the smaller wrecks or debris lying around on the seabed. It then would slowly salvage basic raw matirials from it. That way you could kinda clean the ocean and gather some resources by doing so. Once it finished its work your could pick it and the resources up.
Alternatively you can just be careful with your resources.
I can't imagine that the devs wouldn't be able to code something like that into the fabricator. It's just creating the crafting recipes backwards, with the same "insert objects and recieve objects" except in reverse. It seems more like a deliberate design choice (albeit a mildly annoying one).
Who knows, maybe they'll make some way to reverse craft those extra titanium ingots you made in the future.