[Mod] New in-game posters
Alterra_Corp
Join Date: 2017-02-05 Member: 227656Members
There are posters for the Aurora and PRAWN suit but why no love for the mighty Cyclops and faithful Seamoth?@!@!1
Since I can't add but only replace the existing posters, the kitty had to go. Also, since we have 2 posters of the prawn suit - deleting one frees up another slot. This way we have the 2 slots needed to add the seamoth and cyclops posters. This completes the set.
Lower res previews:
There's also matching in-game icons:
In-game group shot:
About Using This Mod:
DOWNLOAD
Since I can't add but only replace the existing posters, the kitty had to go. Also, since we have 2 posters of the prawn suit - deleting one frees up another slot. This way we have the 2 slots needed to add the seamoth and cyclops posters. This completes the set.
Lower res previews:
There's also matching in-game icons:
In-game group shot:
About Using This Mod:
Subnautica is a Unity game which uses .assets files that contain the game's resources. Most of the modable goodies are in a file named resources.assets. You need a program such as DerPopo's Unity Assets Bundle Extractor (UABE) to modify assets in this file.
You can read more about UABE on github and the 7DaystoDie forum.
Users have the choice to use the UABE app and manually import the textures themselves or use the installer I provided to automate the process. The installer was created by UABE so that users do not have to download and install the UABE application. This makes distributing mods convenient and quick to install.
One Important Note:
As with modding in general, you will need to re-apply your mods whenever the game updates. This is fine if you play the default stable build which gets an update every month or so. However, for experimental users the game is updated multiple times daily which makes modding less practical. In this case it would be wise to use the automated method (like I do).
You can read more about UABE on github and the 7DaystoDie forum.
Users have the choice to use the UABE app and manually import the textures themselves or use the installer I provided to automate the process. The installer was created by UABE so that users do not have to download and install the UABE application. This makes distributing mods convenient and quick to install.
One Important Note:
As with modding in general, you will need to re-apply your mods whenever the game updates. This is fine if you play the default stable build which gets an update every month or so. However, for experimental users the game is updated multiple times daily which makes modding less practical. In this case it would be wise to use the automated method (like I do).
DOWNLOAD
Comments
Not sure what you mean?
"Extensive storage" was from the official data bank entry on the wiki:
http://subnautica.wikia.com/wiki/Cyclops
Might be poking fun at the fact the Cyclops's lockers are kind of underwhelming in terms of provided storage size. As @Fathom has pointed out though, you can put your own lockers onto the interior to make up for it!
How does that work when the doors are open?
Yeah, the currant posters we have as merch is just concept art. It's cool, but it would be cooler to have the actual posters from the game as merch.
But hey, what more could I expect from @Alterra_Corp themselves
I was actually going to make one for the Seamoth Seaglide but in the end thought that it would be out of place. Reason being that the existing posters are of vehicles while the seaglide is a deployable/equipment. I am still tempted to make one - we would have to replace the NS2 poster to open up another slot.....
I would be honored if the devs decided to include the posters in their game, but I don't think that is going to happen. They are welcome to take ownership of my work should they decide. (I'll even provide the .psd files)
I updated the first post with the download link to the mod. Enjoy.
I have some other mods in the pipeline.
Edit: Typo, meant to say seaglide not seamoth.
I honestly dont understand why they never made 1 or 2 contests like this with the main reward being to have your work appear in the game. that poster idea of yours is awesome i would love to see those posters come in the game
few months ago i brought up the idea of making a sea base showcase contest, it would have been epicly awesome, but sadly they either dont care or found that a bad idea as no devs answered
the Hull plate contest from @Comprox was a cool idea tho, they def should make more of those!
I would love to put those in the game. The problem is, we are currently concerned about extraneous items which add to the texture memory budget, so non essential items like posters are a concern.
If after you've finished texturing more important items, and you have space, would you consider adding these posters? Or is there more to it than that? I'd like to see more posters, but if it's too much of a strain on memory then that's okay
How hard would it be to have an extra menu option, where one can enable extra textures based on video RAM size? Have the game do an auto-detect, but have a bunch of checkboxes for any extra stuff. Extra stuff from mods, non-essential cosmetics and the like, just not loaded with the rest of the assets.
Might get confused by shared-RAM setups? But those wouldn't want the extra stuff anyway. But a lot of people have lots of video ram. I download some for my video card erryday, yo.
You have 2 PRAWN posters, but none of the essential vehicles Seamoth and Cyclops!!!
I bet most of the players would like posters of the main vehicles.
@Squeal_Like_A_Pig
Thanks! That means a lot comming from someone who's art I use as my desktop wallpaper.
I read Jonas' trello comment a while back about already being at the texture budget, so I understand and agree about not adding non-essentials.
[Salesman mode ON] Instead of adding, how about replacing? As zetachron mentioned, we already have 2 posters of the Prawn, both of which are in the same "pose" with different backdrops. So this leaves only 1 poster 680KB in size. Theres always the kitty or ns2 poster that could be swapped out as well...[Salesman mode OFF]
On another note, this texture budget has me thinking...If we are already over budget then logically this means that there will be no mod support in the future to add new content. There goes all my ideas of adding new models after 1.0 - sad panda