[BUG] Unable to cut open door of AURORA Wreck JAN-2017 43604

MakinoMakino Sweden Join Date: 2017-02-04 Member: 227612Members
Hey,

When trying to open the hatch on the Aurora wreck just east of lifepod 3 the cutter will go to 100% then it wont open.
It will simply look like the final animation of the cutting, for all eternity, without falling off.
Well, it does give off a shade of sort..

Please see pic.
9kcpom.png

Error here from output_log:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
Trigger opened event

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

L0: CellManager::EstimateBytes total ms: 3.7168 self ms: 3.7168

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

L0: EstimateCompactOctreeBytes total ms: 1.0447 self ms: 1.0447

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Heartbeat CSV, time s,99.12, GC.GetTotalMemory MB,393.5781, OctNodes MB,7.247925, CompactOctrees MB,80.82182, CellManager MB,12.74481, ClipMapManager MB,25.63264, GCCount,31, PlayerPos,66.14001,-31.21723,385.7089, WorkingSet MB,1642.258

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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