No-hive Kill, A Compromise
Nimbus
Join Date: 2002-11-06 Member: 7239Members
<div class="IPBDescription">really</div> There are plenty of people PO'd about this new feature, but something like this feature is needed to stop idiots from wasting people's time.
<b>How about this:</b> As soon as all the hives are destroyed, a timer of 2 minutes starts counting down. If, by the end of the timer, a hive has not been started (started, NOT a finished, as I hear the autokill thing currently will still kill you if you have a hive building) then the autokill thing will set in.
It's simple, it gives aliens who actually could come back to win a chance, and it doesn't waste too much time. Besides, I love to play hunt the skulk.
Is there anyone who would have an objection to something like this?
<b>How about this:</b> As soon as all the hives are destroyed, a timer of 2 minutes starts counting down. If, by the end of the timer, a hive has not been started (started, NOT a finished, as I hear the autokill thing currently will still kill you if you have a hive building) then the autokill thing will set in.
It's simple, it gives aliens who actually could come back to win a chance, and it doesn't waste too much time. Besides, I love to play hunt the skulk.
Is there anyone who would have an objection to something like this?
Comments
Last-hive-kill was NEVER needed. It was just STUPID Commanders that ended up bringing it into the game as a 'balancing feature'.
Wait 3 minutes, and if no hives started, then all alien positions are revealed to commander and all marines. Say the nanites have finally been able to break through the gridlock with the lack of new bacterium produced by hives.
Again.. no change was needed. We have the Sensor Sweep button, just idiot commanders don't know it's there, forget about it, or whatever. Remove the autokill. No other change along that line is needed.
Legionaired, I think you found the perfect solution! IMHO, that's just what we need. You get the:
Best Idea Ravlen Has Seen Today Award
In any case, I watched my roommate play a match yesterday where they came back from no hive, to winning the game. He has *just* dropped the hive when the other one died. Would have sucked for him to die while waiting to put it up, considering it was pretty well defended (he knew the other hive was going down so he elected to put up some defense before the hive was up, to slow down the marines).
Ravlen
But anyhoo, I liked it the way it was before. It wasn't hard to track down aliens.. it was kinda fun, a "round 'em up, boys" moment where we went seek-and-destroy. Even if the commander didn't sensor sweep, it was still fun to jetpack around and slink through vents to find the last few alien creeps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Texas Ranger
Anyways, a timer is fine, or as before as you might find in any of the other Hive Death posts, a vote on the losing team would do it too.
EYH FLAYRA!! GET OVER HERE!
I know that a "good" comm. should use sweeps but sometimes your an alien and your just beating your head into the monitor b/c the marines aren't using the sweep, and you can't do anything. I think that some sort of timer should be implemented, maybe 4 min, I can live w/ that but I've sat around for 12 min waiting for the idiot marines to find that damn alien. We need a middle ground something that will only slightly **obscenity** off everyone rather then half are fine half are filled w/ murdeous rage.
Before 1.03, me and my alien team won with no hives. It just took a stupid Comm and quick skulk footwork. Now with this patch, we would have never had a chance to win.
A simple solution to find that last alien in end game. KILL YOURSELF! Most alien players will be like "COME ON MAN! JUST GO **obscenity** DIE NOW!" and since you can talk to them, they will find out where the last guy is.
Last-hive-kill was NEVER needed. It was just STUPID Commanders that ended up bringing it into the game as a 'balancing feature'.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you can't see normally or with the sweep aliens only their structures...so that wouldn't help
Revert everything back to RC10 status except the too many players addition and server CPU fixes.
(And yes, I'm talking about RC10, not V1 where the RP was bugged)
Maybe someone should e-mail them about it?
The trick is that you need to incorporate a method that keeps the dribbling idiots from getting **obscenity** off, and one that doesn't harm a normal course of gameplay. A timer of a few minutes should be enough time for a competent gorge to get that hive back up. If it takes longer than that, autokill sets in.
Another limit to the autokill maybe... If the marines have no IP or CC, and the aliens have no hives, there is no autokill.