Aggravating sounds

NannyONannyO Madeira Join Date: 2017-01-24 Member: 227184Members
The health kit fabricator is so irritating with it's constant beeping that I had to rebuild it in a separate tube section half a (nautical) mile away from my base! It gave me a headache every time I played the game. Why not have it beep three times and then stop!

The same goes for the Mobile Vehicle Platform, really really annoying sounds, like constant Tinnitus!

Please consider changing these sounds, they spoil the time I spend in my base or in the Cyclops!

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    You know the Mobile Vehicle Bay can be picked up and stored in a locker, right? Get in, and look down at the base, you should be able to find a spot that says "pick up Mobile Vehicle Bay"
  • FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
    edited January 2017
    The medkit fabricator went through a similar phase for me too. I ended up picking up medkits just to shut it up.

    As it's in my main entrance hatch, there currently exists a pile of discarded medkits to the right of my front door :o

    It did stop though, not heard it in a good long time.
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    0x6A7232 wrote: »
    You know the Mobile Vehicle Bay can be picked up and stored in a locker, right? Get in, and look down at the base, you should be able to find a spot that says "pick up Mobile Vehicle Bay"

    See this is why my base is down 300-400 meters underwater while the MVB is up above it 300-400 meters :D
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Frustrated wrote: »
    The medkit fabricator went through a similar phase for me too. I ended up picking up medkits just to shut it up.

    As it's in my main entrance hatch, there currently exists a pile of discarded medkits to the right of my front door :o

    It did stop though, not heard it in a good long time.

    I think they changed it so you had to open the door, then pick up the medkit. If you open the door, then close the door instead, it just sits there with a medkit inside.
  • FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
    0x6A7232 wrote: »

    I think they changed it so you had to open the door, then pick up the medkit. If you open the door, then close the door instead, it just sits there with a medkit inside.

    Hasn't it always been like that? I've always had to open the door to it. It was just that it started to beep after a few months... but doesn't now for me anyway so all's good.
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