Aggravating sounds
NannyO
Madeira Join Date: 2017-01-24 Member: 227184Members
The health kit fabricator is so irritating with it's constant beeping that I had to rebuild it in a separate tube section half a (nautical) mile away from my base! It gave me a headache every time I played the game. Why not have it beep three times and then stop!
The same goes for the Mobile Vehicle Platform, really really annoying sounds, like constant Tinnitus!
Please consider changing these sounds, they spoil the time I spend in my base or in the Cyclops!
The same goes for the Mobile Vehicle Platform, really really annoying sounds, like constant Tinnitus!
Please consider changing these sounds, they spoil the time I spend in my base or in the Cyclops!
Comments
As it's in my main entrance hatch, there currently exists a pile of discarded medkits to the right of my front door
It did stop though, not heard it in a good long time.
See this is why my base is down 300-400 meters underwater while the MVB is up above it 300-400 meters
I think they changed it so you had to open the door, then pick up the medkit. If you open the door, then close the door instead, it just sits there with a medkit inside.
Hasn't it always been like that? I've always had to open the door to it. It was just that it started to beep after a few months... but doesn't now for me anyway so all's good.