[Bug/Crash] Adjacent moonpools break vehicle modification station with potential crashing [42313]
M127
Join Date: 2017-01-20 Member: 227006Members
I had already built a moonpool and put a vehicle modification station inside, when I got the need for another one, which I decided to construct right next to the old one[so that the long sides of both would be able to connect]. I had installed the vehicle modification station on the side to which the other moonpool would connect to, but as the long sides have 2 connectors, I thought would be able to walk between both, even if the vehicle modification station blocks one connection.
Instead both connectors connected to the other moonpool once it was built, erasing the vehicle modification station in the process. At the time a seamoth was docked in that moonpool, and trying to enter it will start the launching animation, but then crash the game once the seamoth is fully released. This persists on the save, regardless of how often the game or the computer is restarted.
DxDiag
Crash 1
Crash 2
Instead both connectors connected to the other moonpool once it was built, erasing the vehicle modification station in the process. At the time a seamoth was docked in that moonpool, and trying to enter it will start the launching animation, but then crash the game once the seamoth is fully released. This persists on the save, regardless of how often the game or the computer is restarted.
DxDiag
Crash 1
Crash 2
Comments
To fix after that, though, maybe deconstruct the new moonpool, then deconstruct mod station and build it elsewhere, then build new moonpool.