Fast travel!

hagnas3hagnas3 Join Date: 2017-01-18 Member: 226923Members
edited January 2017 in Ideas and Suggestions
I think that it would be cool to fast travel to your marked areas. And you could craft and one time use fast travel. For crafting you would need to kill warper and get stuff from him or something like that. Alsow you have to fire portal from your ship. What do you think about this idea! :)

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2017
    hagnas3 wrote: »
    I think that it would be cool to fast travel to your marked areas. And you could craft and one time use fast travel. For crafting you would need to kill warper and get stuff from him or something like that. What do you think about this idea! :)

    Alterra already has phase tech :tongue:
    Phase_gate_deploy.gif
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    Kouji_San wrote: »
    hagnas3 wrote: »
    I think that it would be cool to fast travel to your marked areas. And you could craft and one time use fast travel. For crafting you would need to kill warper and get stuff from him or something like that. What do you think about this idea! :)

    Alterra already has phase tech :tongue:
    Phase_gate_deploy.gif

    lol if only it worked and didn't collapse in on itself :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2017
    Kouji_San wrote: »
    hagnas3 wrote: »
    I think that it would be cool to fast travel to your marked areas. And you could craft and one time use fast travel. For crafting you would need to kill warper and get stuff from him or something like that. What do you think about this idea! :)

    Alterra already has phase tech :tongue:
    Phase_gate_deploy.gif

    lol if only it worked and didn't collapse in on itself :D

    Greenies not building the powernode, is what's going on here :D



    BNut yeah, if they're going to add a form of fast travel... I'd rather see it as suggested here, insteadof the Fallout way of




    "blackscreen" *PLOP* "you've arrived"
  • hagnas3hagnas3 Join Date: 2017-01-18 Member: 226923Members
    I meant to fast travel anywhere on map To your beacons or veachles.
  • dangi12012dangi12012 Join Date: 2017-01-18 Member: 226915Members
    This will soon be in the game. You have a portal in the Precursor Update on the Land Island (which does not work yet). The other two (upcoming) precursor bases will also get portals so you can teleport from deep lava to the island and floating island (probably)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    dangi12012 wrote: »
    This will soon be in the game. You have a portal in the Precursor Update on the Land Island (which does not work yet). The other two (upcoming) precursor bases will also get portals so you can teleport from deep lava to the island and floating island (probably)

    The portal on both islands works. You just have to put an ion crystal in it. The others don't work yet.
  • hagnas3hagnas3 Join Date: 2017-01-18 Member: 226923Members
    I know that there are portals on islands but I tought you could fire portal thrue your ship and fast travel to places. One time use.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    hagnas3 wrote: »
    I know that there are portals on islands but I tought you could fire portal thrue your ship and fast travel to places. One time use.

    Not sure, but if so, it's not implemented yet.
  • hagnas3hagnas3 Join Date: 2017-01-18 Member: 226923Members
    It is an idea. I know that it isn't implemented yet
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    The map simply isn't big enough for the need to fast travel; you can travel from one end of the map to the other in minutes few as it is. I am hoping they map the map larger.
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    Please please please Devs do NOT give us an easy fast travel mechanic!

    Very soon after fast travel is unlocked any open-world game gets real small real fast. Players miss out on seeing most of the beautiful stuff you've created, and many gameplay opportunities get easily bypassed and overlooked.

    Sure..."If you don't like it you don't have to use it" .. but how many gamers share my lack of self-control?
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    edited September 2017
    I dunno... I just unlocked the Portal in the Alien Thermal Plant, which links up with the Portal in the Planetary Defense Array. While it is an incredible shortcut from the Mountain Island to the Active Lava Zone... it's also incredibly tedious. Between having to deal with Leeches, Lizards, Sea Dragons and Warpers; having to needle through the tight corridors and climb up into the structure, and THEN being able to warp. Not to mention the destination is also tedious, what with having to navigate inside the Array just to get to the portal or to exit the building... it's not convenient. And I know people will say "That's the point! It's a shortcut, it's not supposed to be convenient!" but it's a teleportation device that can send you from point A to point B. Why can't we utilize this technology and set up destinations to use ourselves?

    As a gameplay limiting factor, you could set it up where you can only have one active set of two points at any given time. You're free to change Point A or Point B, but you can't ever have more than those two. This way you could put Point A outside your base to restock on supplies and use Point B to continue the story (think the Ooccoo from Legend of Zelda: Twilight Princess). This would lighten the burden of players who want to enjoy the game but don't want to spend hours backtracking, or minutes trying to use the game's weak version of a shortcut just so they can advance the story and enjoy the game that UWE has worked hard to bring to us. :blush:
    hagnas3 wrote: »
    I know that there are portals on islands but I thought you could fire portal through your ship and fast travel to places. One time use.

    I could be wrong, but the way the game seems to use teleportation portals (outside of the Warper's effect, obviously) seem to be tied to specific XYZ coordinates in-game, such as how Signal pings are implemented. It would be easy to set up a pair of teleporters that are physically bound, but it could prove be an issue if one of the portals were on a mobile Cyclops. Mind you, I would love to add a transporter of sorts to my Cyclops, but I don't know if it would be feasible.
    Very soon after fast travel is unlocked any open-world game gets real small real fast. Players miss out on seeing most of the beautiful stuff you've created, and many gameplay opportunities get easily bypassed and overlooked.

    Um... have you played such open-world games like Uncharted and the Tomb Raider reboots? Due to how large and open the worlds are nowadays, fast travel is not only a necessity to advance the story, but is often needed to restock on ammo and supplies and purchase gear. In fact, you'll need to use fast travel to get the 100% completion, due to needing to pick up every collectible and finish every challenge in the game across the world. I hereby challenge you to play Rise of the Tomb Raider, beat the game's story mode and get 100% completion WITHOUT using fast travel... you'll soon come to regret your quote, as what was said about fast travel is simply not true in this case (unless you just love spending all that extra time just running around.) :grimace:

    Here's some quick info about why I'm issuing this challenge, in case anyone is curious:
    Rise of the Tomb Raider sports a total of forty-five fast travel camps to jump between, over double from the previous game's mere twenty fast travel camps.
    DC8B01372D0BD969EA15115CA94E0C0FCCD9C156
    Here's the world map with fast travel camps marked on it, with as many as I can display in the screenshot (a few are up beyond the north border). Mind you, the game loads the map data as you travel; this means that barring areas of the map that are restricted by out-of-bound limits, you can pretty much run between camps with nary any loading screens or any delay between transitions.
    E78B06D7A3A069FDA5F2DBE4A2474F426E617C4B
    Just for kicks, here's the largest region map in the game... notice the sheer amount of collectibles this map alone has (everything listed under Region Summary!). Not everything can be obtained when you first come to it, a lot of the collectibles require equipment you unlock as you play through the game just to be able to reach them.
    54B2479A84C37D9AE6A8E0791627F4AE2CE395E9

    Oh wait... what does that say on screenshot #3 under the Objective entry? "Use fast travel to explore the world"? Surely the developers don't want players to miss out on this beautiful world they created just for the sake of the player's sanity? :smirk:

    All kidding aside, there's no reason to dismiss the use of fast travel if it's implemented properly. As in RotTR you can't fast travel on a whim; you first have to get to a Campsite to be able to use it - and obviously you can't fast travel to an area you haven't unlocked yet. The same could be said for Subnautica, given the somewhat linear aspect of the story for the late-game... it could be both a blessing and a convenience! :)
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    Tarkannen I suspect I we agree.

    It's not all fast travel I object to - just making it too easy. The right balance depends on the nature of each game world and the various mechanics used inside it. Currently I'd say the Devs are on the right track with their fixed Precursor portals which are limited in number and not always conveniently located. You get one working and think "Hey, what can I do with that?"

    But unfettered building of base portals? I really hope not. Subnautica is a relatively small but lovingly detailed world. Much of the gameplay involves snooping about and discovering that beautiful scary place. I hate to see that lost by the mid-game by players who forget what it was like to have sand in their shorts as they jump from base-to-base knocking off achievements.

    As a commercial endeavour I'm sure there's a strong temptation to look at the big selling games, see that ubiquitous fast travel is a feature, then build it into your own game. Kinda sounds sensible, but hope UW's devs don't see it that way because they could very easily obscure Subnautica's unique assets. And let's face it, even with all it's current shortcomings, it really is a unique game that has a good chance of being remembered as an original all-time classic.

    Cheers
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    Fast Travel is really meant for huge open world games that have NPCS, quest, a huge world and more. Subnautica is a open world game but it isn't meant for a fast travel system. If doesn't even take too long to travel. Takes me like a minute to get floating with a seaglide when I start a new world. Same goes for mountain.
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members
    I say no.

    Why?

    Because Subnautica is a game that requires you take time and effort to get to the end goal. Fast travel kinda already exists, with the whole "Alien Portal" thing, but other types? No. It would ruin the style the game is going for.

    Again, just my opinion. No need to take it personal.
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