Suggestions - balance, and miscelaneous suggestions (minimal spoilers)
flagg209
USA Join Date: 2017-01-16 Member: 226836Members
I absolutely love this game. I'd like to talk balance a bit, because it feels off for me. I'm playing in the mode with no eating, but with power requirements and the balance feels off for me. I was progressing at what felt like a normal and logical pace for about 15 hours or so. Around the time I got the cyclops, I felt the need to go and find the power cell charger. I've been searching for it and I simply cannot find it. I had found about 4-5 power cells so in addition to the 6 that come with the cyclops I am ok for now. It is severely limiting how much I want to use the cyclops though. I've struggled finding the PC charger, even though I've been to the grand reef, blood kelp and mushroom forest wrecks. Also, the modification station seems like it is essential a lot earlier than I ended up finding it. Although I have not found the PC charger, I have the nuclear reactor and alien containment BPs, things that would seem to be way more advanced than a simple power cell charger that I could probably pick up at the universe's equivalent to Walmart or something.
Biomes - it would be nice to have some sort of indicator as to which biome I am currently in. My seamoth is rated to 500M, I've been to the sea-treaders path but cannot find a wreck there to save my life. I notice that at some point I found an insanely deep cliff system went down to 499M, still nothing but black, and just a giant wall. I wasn't sure if the game is just not finished or if there is something down there? Still, some indication that I'm in location X, at any given point would be nice. Further, an indication that I'm in "the void" as many of the maps indicate would also be helpful. Even if this unlocked as a feature in one of the lost bases, or a pda would be great.
HUD - could we have a conversion to feet as an option? I know I live in the backwards part of the world, but 30M doesn't mean anything to me, I have no sense scale for that.
Hardcore survival - As a certified advanced scuba diver, I can tell you that the time to surface from 30M in game feels a lot more like the time to surface from 30 feet in real life, assuming you were ascending fast for some reason. 98 feet (30 meters) gets covered in just a few seconds with 2 tanks. You guys got so much right, but depth isn't one of them. Ignoring depth, the draw distance and the way light looks as you descend is so freaking perfect. I was so psyched when I dropped into some area just off the aurora down deep and watched as the clear blue went to deep blue, and the surface was gone and the light was scattered. It reminded me of my first ever wreck dive and I literally got goosebumps! The way the bottom just started to come into view was so lifelike - If the devs don't dive, they did a galdarn magnificent job recreating something that lifelike! If they do - kudos for them for hitting it out of the park.
That being said, I read somewhere that considerations for pressure are being considered (not sure if true). I want to say - please don't do this, unless you are going to try and make an honest to god scuba sim. If you have a suit that allows a diver to dive to the absurd depth of 1637 feet (an impossibility in anything less than the modern equivalent of a prawn suit) you already have plausible deniability that things like safety stops (where you stop at a shallow depth or several to let built up nitrogen gas out of your system) aren't necessary. If you do, o2 consumption has to slow way way down and it would force a total change to the game. Implementing this with the speed that you use o2, and the insane depths that you go to would make the game artificially hard to the point of feeling petty.
I'd also love it if the camera options in the cyclops could be displayed sort of overlayed over the bridge dome. I'd love to at a glance be able to see what's around me. I'd think by whatever year, they'd have features you can find on modern day luxury cars (blind spot cameras - come on, that exists now).
Finally, I don't think there is a submarine today that doesn't come with at least two things. First a depth finder, and 2nd sonar. I should know how deep the water I am in is without going down. Making these optional and or an upgrade feels cheap to me. These are basic features on subs made in this century, I'd think a race of humans that can travel the galaxy would have a slightly better minimum trim on their subs.
I love this game and even if none of these are ever considered I'm still going to play the crap out of this when it hits 1.0 and beyond. Great job!
Biomes - it would be nice to have some sort of indicator as to which biome I am currently in. My seamoth is rated to 500M, I've been to the sea-treaders path but cannot find a wreck there to save my life. I notice that at some point I found an insanely deep cliff system went down to 499M, still nothing but black, and just a giant wall. I wasn't sure if the game is just not finished or if there is something down there? Still, some indication that I'm in location X, at any given point would be nice. Further, an indication that I'm in "the void" as many of the maps indicate would also be helpful. Even if this unlocked as a feature in one of the lost bases, or a pda would be great.
HUD - could we have a conversion to feet as an option? I know I live in the backwards part of the world, but 30M doesn't mean anything to me, I have no sense scale for that.
Hardcore survival - As a certified advanced scuba diver, I can tell you that the time to surface from 30M in game feels a lot more like the time to surface from 30 feet in real life, assuming you were ascending fast for some reason. 98 feet (30 meters) gets covered in just a few seconds with 2 tanks. You guys got so much right, but depth isn't one of them. Ignoring depth, the draw distance and the way light looks as you descend is so freaking perfect. I was so psyched when I dropped into some area just off the aurora down deep and watched as the clear blue went to deep blue, and the surface was gone and the light was scattered. It reminded me of my first ever wreck dive and I literally got goosebumps! The way the bottom just started to come into view was so lifelike - If the devs don't dive, they did a galdarn magnificent job recreating something that lifelike! If they do - kudos for them for hitting it out of the park.
That being said, I read somewhere that considerations for pressure are being considered (not sure if true). I want to say - please don't do this, unless you are going to try and make an honest to god scuba sim. If you have a suit that allows a diver to dive to the absurd depth of 1637 feet (an impossibility in anything less than the modern equivalent of a prawn suit) you already have plausible deniability that things like safety stops (where you stop at a shallow depth or several to let built up nitrogen gas out of your system) aren't necessary. If you do, o2 consumption has to slow way way down and it would force a total change to the game. Implementing this with the speed that you use o2, and the insane depths that you go to would make the game artificially hard to the point of feeling petty.
I'd also love it if the camera options in the cyclops could be displayed sort of overlayed over the bridge dome. I'd love to at a glance be able to see what's around me. I'd think by whatever year, they'd have features you can find on modern day luxury cars (blind spot cameras - come on, that exists now).
Finally, I don't think there is a submarine today that doesn't come with at least two things. First a depth finder, and 2nd sonar. I should know how deep the water I am in is without going down. Making these optional and or an upgrade feels cheap to me. These are basic features on subs made in this century, I'd think a race of humans that can travel the galaxy would have a slightly better minimum trim on their subs.
I love this game and even if none of these are ever considered I'm still going to play the crap out of this when it hits 1.0 and beyond. Great job!
Comments
Also, you upgraded your Seamoth to the MK2 pressure compensator, great, but take that and upgrade it to MK3 so you can go down to 900.
Keep in mind the PRAWN can use the same MK3 upgrade the Seamoth can to go down to 1700m, and can also dock in the Cyclops.
Deepest point in the game currently 1700m, in the Active Lava Zone.
So if you build a fabricator in your cyclops, it unlocks things that aren't in the standard base fabricator?!
I was wondering how you got upgrades for the cyclops since they aren't included in the standard vehicle modification station! Thank you so very much for this! I do have the BP for the pressure mk1 for cyclops.
To save on resources until you've got more than you need, you can swap out the compensator between the Seamoth and the PRAWN.
If you have the blueprint for the drill arm for the PRAWN suit, it's very useful for harvesting large resource deposits (and prodding away any over-curious predators). I'd also take along the grappling arm to get yourself out of sticky situations. Perhaps pack a couple extra power cells in the PRAWN storage compartment (it has one on the back between its power cells, unlike the Seamoth, which has to have storage added on via an upgrade).
EDIT: And yes, the fabricator, when in the Cyclops, has an extra menu entry.
So I started trolling the grand reef, found another wreck with the alien containment building and then found another wreck (maybe in the dunes, I couldn't tell, hence my OP), that had the scanner room prints. So I think I have everything now.
This game is so amazingly awesome.