Corrosive Burrow Worm - an alternative for Stab

.trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 856 Advanced user
edited January 2017 in Ideas and Suggestions
I've never seen an alien commander research stab for fades, unless he has tons of res and has nothing to do. Even then, the players themselves are reluctant to use that ability unless they are riligud.

So my idea would be an ability akin to parasite; Burrow Worms!
- when a marine is hit, he get's armour damage similar to bilebomb
- the marine also gets parasited, preferably with a different colour so the fade can identify which target he's after. that color is only visible to the player who shot the worm (important for targeting)
- like parasite, it expires after some time
- projectile weapon (like a nade, but with less vertical displacement) so it takes skill to hit someone (parasite is a ray weapon)
- can only be used once, if another is fired, the former disappears with all it's effects
- if multiple fades worm the same marine, armour degradation is still as if only one worm hit him (non-piling)

This mechanism would allow fade players to target individual marines even in the biggest chaos. It's also a late ability, when fades are against jetpacks and lots of armour, so it shouldn't be overpowered.
I'm not sure about exos though, they might have to be immune (the worm can't get through the plates) since armour is all they have.
NO Cyril, when they're dead they're just hookers!


  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,551 Advanced user
    edited January 2017
    Not sure if intentionally just saying "GIVE FADES ACID ROCKET" or not
    Too weird to live, yet too rare to die
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 856 Advanced user
    Well, not exactly, because it wouldn't deal area damage :]
    The late-tier fade ability should be supportive, not aggressive like acid rocket
    NO Cyril, when they're dead they're just hookers!
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,763 Advanced user
    Stab is currently a biomass 7 ability. That puts it on the third hive. Third hive abilities are meant to be turtle breaking and game ending. Stomp and xenocide do that far better than stab does. Acid rocket would help break turtles and end games more than this idea would.

    I am not saying this is a bad idea, but just comparing it to acid rocket as a late game ability. In my mind this idea would work better as an advanced metabolize replacement, but that is me.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 856 Advanced user
    edited January 2017
    I'll never forget siege maps in ns1: the only way to break the marines was to acid-spam the crap out of them... it even dealt damage through floors :D
    My impression is that they are trying to keep the teams as asymmetric as possible, so from that point of view acid-rocket is out of the question (ranged, area damage). Also, contamination is already quite OP, albeit 2 biomass levels later :P

    This worm idea grew out of the fact that I have difficulty tracking jetpackers whom I've already injured. Fades have to keep moving so your target often gets behind of you between swipes, and when you have 5 marines flying around it's confusing. Even without the corrosive angle, just marking a target for yourself can be quite useful :]

    Also, it's not the same as shade Aura, because if the marine gets medded and now has 100HP/0AP, he will appear green (correct me if im wrong), and you lost your injured target.
    NO Cyril, when they're dead they're just hookers!
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 856 Advanced user
    edited January 2017
    @BeigeAlert Oh well, I guess the idea hasn't gotten through. Too bad you guys can't prescind the acid rocket concept :P
    NO Cyril, when they're dead they're just hookers!
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue Posts: 1,990 Advanced user
    edited January 2017
    Hmm worm aye? I miss the "wormhole" Vortex that would teleport you back to it after you attack. A more user-friendly version of it would be awesome.

    The portal could be cloaked shortly after it is placed, has some placement range, and trigger when the Fade blinks. In short, it would be like a short ranged, cloaked Translocator from Unreal Tournament.
    How does that sound?
    Post edited by twiliteblue on
  • NousWandererNousWanderer Join Date: 2010-05-07 Member: 71646Members Posts: 258 Advanced user
    "Comm, what the fuck. You haven't researched corrosive burrow worm yet? Eject."
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members Posts: 1,684 Advanced user
    Necro much?
    When life gives you lemons, throw it back and demand chocolate.

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