Small idea about caves
ipohondric
Russia Join Date: 2017-01-15 Member: 226764Members
In real (and most of unreal worlds) underwater caves sometimes have places filled with air (same principle as moonpool, no exit for the air, because only way to enter that air bubble is from below) will subnautica ever have this kind of air bubbles in it's caves?
Comments
I'm no programmer, but imho it'll be some serious strain on RAM (and overall game perfomance in general)
Maybe for after v1.0 when they have time to create new awesome things not necessary for release and the game is already optimized.
Air in SN is not dynamic. It seems to be hard-coded at the main water level, and toggled by entering/leaving bases/Cyclops. Air bubbles cannot be added together like @ipohondric is suggesting, without levels of magnitude more work: huge amounts of processing power and coding.
You can tell that much just by playing the game, and the walking-on-seafloor bug. I've played games with fairly decent-looking fluids (though I suspect they use large spheres for collision, and just tag it together graphically), and doing it on an entire map isn't really feasible. Technically possible, but not with home systems of this generation.
So, it could be possible, but it would have to be regions of air and another air/water interface, like inside a Precursor structure, built into the maps manually. And it could get wonky if someone terraforms their way into it, so the removal of terrain deformation helps with this whole idea.