Where do you typically build?
Fluffers
United States Join Date: 2015-05-22 Member: 204749Members
I ask this out of curiosity, I love finding nice comfy places to build and I'm interested in seeing the kinds of places people like to build the most.
I personally have a spot that I ALWAYS build my main base, I never deviate from it. It's in the border region between 4 zones:
I've found this place to be absolutely perfect. It's near the only thermal vent anywhere near the safe shallows, very close to the floating island, and right on the border of 4 different biomes. The specific spot sits on a plateau with plenty of space for building a large base, with a couple small grassy hills and some grass just behind it, and a deep trench free of predators and full of limestone chunk just behind that. It has everything you need, it's not too far away from the aurora for the early game and right next to the floating island for easy access to fruits to sustain yourself with little effort, it has a thermal vent nearby for yet another source of power, right on the edge of the grand reef, it just has everything AND it looks nice.
The only thing I don't like about the spot is that there's no music ever. Ever. I would personally love if the music from the safe shallows would play, but I guess no music is a bit better than the horrifying music in the redgrass plains.
I personally have a spot that I ALWAYS build my main base, I never deviate from it. It's in the border region between 4 zones:
I've found this place to be absolutely perfect. It's near the only thermal vent anywhere near the safe shallows, very close to the floating island, and right on the border of 4 different biomes. The specific spot sits on a plateau with plenty of space for building a large base, with a couple small grassy hills and some grass just behind it, and a deep trench free of predators and full of limestone chunk just behind that. It has everything you need, it's not too far away from the aurora for the early game and right next to the floating island for easy access to fruits to sustain yourself with little effort, it has a thermal vent nearby for yet another source of power, right on the edge of the grand reef, it just has everything AND it looks nice.
The only thing I don't like about the spot is that there's no music ever. Ever. I would personally love if the music from the safe shallows would play, but I guess no music is a bit better than the horrifying music in the redgrass plains.
Comments
There are two spots in the Safe Shallows that I usually favour for my bases. The first is a cliff just below the surface which I find has a nice view. Under the arches is also a nice location.
This is probably my favourite spot, a little crater which is located right next to a shallow trench of creepvine. It's kind of cosy and has a lot of life around it. I've found gasopod eggs in the crater in the past.
It was actually quite covenient cause there is a thermal vent just to the left (I had to use a few power transmitters to get to my base, but that was fine) and It's not that far from the mushroom forest & floating islands. The only inconvenience it has was that I always got trolled by that one hole in the ground in the rightmost grassy plateaus which looks like the jellyshroom biome but actually isn't, it's just a hole in the ground with oculus, biters, eyeyes, and resources but no flora or crabsnakes.
That was quite some time ago tho, brings back some memories.
That way I can pull my Cyclops right up to a glass corridor extension off of my main Multipurpose room.
Makes for a nice view of the Sub parked right outside from an Observatory.
It also makes building a multi-story Alien Containment building a lot more interesting.
Current location, usually set up shop on one of the floating islands that has blood kelp and them build down from there until I hit the seafloor and build my way into a cave system.
This playthrough my base is in the northern location right next to the thermal vent there. Super convenient, at the base of the cliff in the kelp there is a cave leading back to the thermal vent filled with sandstone nodes.
since then my bases have been in kelp forests. takes effort not to destroy any, but makes for awesome view, especially at night
Same for my most recent base as well. That screenshot looks like it was taken exactly where my windowed corners make a 180 turn for a view of the caves XD
Red x - death point
Yellow - Stable game base
Large black - Main experimental game base
small black - Outpost experimental game base
And just so you can see how messed up my head is...
Well, now I can't unsee it. So you're not the only one anymore.
Um... wow. What are the coordinates for that area bacause it's awesome and I now want to try that.
And what on earth are you doing with all those solar panels.
This is the definition of overkill. I am slightly suspicious that you got all those materials in survival mode, while managing your hunger and thirst, all the while with only 105 oxygen. (mainly because the max power changes from picture to picture) But anyway - Props to you mate!
...
Yeh.
I don't know where to move. Grand reef sucks, lost river sucks, reinforced dive suit doesn't work in ALZ, Grassy plateaus has annoying sandsharks, and there's no biome with only mesmers.
the other power generators constantly generate power as long as you keep then fueled, the solar-panels stop producing power when the sun goes down/ water gets too deep
I'm with you. The 3-biome junctions are the best place because:
Bloodgrass (yes, I KNOW the name has changed, I just still call it that - habit.) - sandshark/ reefback eggs for bioreactors and food
Kelp forest - creepvine seed pods for lubricant and silicone
Safe shallows - pretty much everything else.
Although that Kelp / Sparse reef / Bloodgrass / Grand reef does look REALLY good as well...
EDIT: I meant OTHER fish, like spadefish and reginalds for food, not sandsharks.