prawn glitching through ground, bulkhead, cant open and close

isaacclark89isaacclark89 Join Date: 2017-01-09 Member: 226460Members
as you see in the title. tried bulkhead at differnet bases, positions. build and deconstrucetd. doesnt work.
the problem with the prawn is only sometimes at random places. falling down the bottom or a hillside but the jetpack saved me if that happened.

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    You could try clearing the terrain cache file for location(s) where you clip through the ground and see if the refresh has less glitches in it. Use the F1 window to see the camera batch #
    Originally posted by LumpN:
    The CellsCache folder contains data about all the entities (plants, creatures, loot, etc.) in batches the player has seen. If a player never visits batch 14-18-15 then there won't be a file about it in that saved game.

    The CompiledOctreesCache contains terrain data only. Terrain data almost never causes issues unless one of the files gets corrupted while writing which may result in missing terrain.

    If a saved game runs slow at certain coordinates while a new game runs fine at the same coordinates then there is a fair chance that there is an issue with the CellsCache. The other potential culprits being the batch, global, or scene objects. You don't want to mess with the latter two though, because they contain all your built subs, bases, and items.

    By the way the warp command to go to a batch is "batch 14 18 15". Batch numbers are always positive. The dashes are added to the filename for readability only.


    0x6A7232 asked LumpN what the batch-objects-xx-yy-zz.txt files in the main slot directory did, response:
    Well, they contain batch objects. We don't really use them anymore but they are kept for legacy data.
  • isaacclark89isaacclark89 Join Date: 2017-01-09 Member: 226460Members
    okay I'll try it. thx
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