VIVE Challenges - 24 of Gameplay Delete, Start Over.... Repeat Sequence
WonkaVision
Join Date: 2017-01-09 Member: 226464Members
HTC VIVE - Somewhere around the 20-25 hour mark, the stuttering becomes overwhelming. I've figured out how to let the game catch up in between complete freezes, but it's only good for limited gameplay. If I try to use any form of transportation, the game fails before I reach the surface. I built the PC specifically for VR play. 32/Mem. 1080/GC. Nothing unnecessary running in background, various combinations in graphic settings... the usual attempts to correct.
Part of the frustration, is that the game freeze, stutter & lockup is predictable. Moving in the Vines, descending too rapidly, moving from outside habitat to inside .... its always the same.
Because this awesome game is in development, its easy to live with the fact that half my cyclops is transparent on the inside, or that my habitat has flying fish inside, or any of the other oddities that come with it... but, it sure would be nice to know if its being addressed, or conversely not on the radar because the VIVE market is too small to warrant the investment.
Part of the frustration, is that the game freeze, stutter & lockup is predictable. Moving in the Vines, descending too rapidly, moving from outside habitat to inside .... its always the same.
Because this awesome game is in development, its easy to live with the fact that half my cyclops is transparent on the inside, or that my habitat has flying fish inside, or any of the other oddities that come with it... but, it sure would be nice to know if its being addressed, or conversely not on the radar because the VIVE market is too small to warrant the investment.
Comments
Are you using GSync? If so, disable it for Subnautica (switching gsync to full-screen only will work as Subnautica uses "full-screen window" instead of true full-screen). Unity 5.4 is apparently having issues with GSync.
Are you playing Subnautica from an SSD? If not, move it to an SSD (see my sig ▼ down there).
I'll follow the procedure you've outlined and see if that corrects the issue.
Thank you all for the comments and helpful guidance.
Repulsion canon can do minor teraforming as well, so can ramming the vehicle into it, crashfish explosions too and that is all I can think of. I've been building in a way that never clips with original terrain so I can clear cache with no side effects. Just remember that some things that you place/add are not saved into global-objects.bin, waterproof lockers is the only thing I can think of tho.