Create failsafe saving mechanics
lucashc90
Brazil Join Date: 2017-01-05 Member: 226176Members
Hey guys, first post here. First of all I have to say I'm deeply in love with this game, honestly.
Second, the topic at hand, I also want this to become one of the most succesful games on the marked, so I would like to talk about the saving mechanics: more than once my game crashed while saving and currupted my savefile to the point that I started to use console commands to "update" my new savegame to where I stopped. I imagine that people have had the same problems as me once or twice, and thinking about not only game crashes, but system crashes, power shortages and many other inconvenients, I think that a failsafe for save file would be a nice improovment.
As of now, from time to time, I back up my savefiles, but that is not optimal. I know almost nothing of programing, but I notice that some games of mine keeps an older save file that is only erased upon the completition of a new save, so that once the game crashes, you would at least have your last one intact. Think of it this way: while saving, your new file would be processed in a new slot while the last one remained intact, being substituted ONLY when the new save file is 100% complete, with no chances of corruption. What about this?
OR, there could be a system where we could maintain a "last point save", when a new savefile would account for newest achievment in the game while we could also return to the last save as an alternative to "things going extremely sour".
I hope people agree with me and we see this small, but HUGE timesaving mechanic on the game.
Kudos
Second, the topic at hand, I also want this to become one of the most succesful games on the marked, so I would like to talk about the saving mechanics: more than once my game crashed while saving and currupted my savefile to the point that I started to use console commands to "update" my new savegame to where I stopped. I imagine that people have had the same problems as me once or twice, and thinking about not only game crashes, but system crashes, power shortages and many other inconvenients, I think that a failsafe for save file would be a nice improovment.
As of now, from time to time, I back up my savefiles, but that is not optimal. I know almost nothing of programing, but I notice that some games of mine keeps an older save file that is only erased upon the completition of a new save, so that once the game crashes, you would at least have your last one intact. Think of it this way: while saving, your new file would be processed in a new slot while the last one remained intact, being substituted ONLY when the new save file is 100% complete, with no chances of corruption. What about this?
OR, there could be a system where we could maintain a "last point save", when a new savefile would account for newest achievment in the game while we could also return to the last save as an alternative to "things going extremely sour".
I hope people agree with me and we see this small, but HUGE timesaving mechanic on the game.
Kudos
Comments
Anyway, what do you think about the failsafe mechanic being implemented?
Erm. Subnautica game cache is not the same as the Steam "game cache" -- what Steam is talking about is the game install files. What I am talking about is the terrain cache. Try clearing it, it works for 8 or 9 / 10 people that have problems with the game stuttering and / or crashing a lot.
Good thing I backed my files.
There's a section in the cache clearing insturctions in my signature ▼ about using the terraformer to fix this. Clear the cache, then use the terraformer.