Fun, if useless idea.

Dysius043Dysius043 United States Join Date: 2016-11-17 Member: 223999Members
This isn't really a serious suggestion, hence placing it in general.

Wouldn't it be cool if you started on the Aurora in orbit, playing through a brief tutorial, which gets interrupted by the ship taking damage. Then, you have to run through collapsing halls and burning/ venting rooms to the excape pods, at which point the game continues where it starts currently.

It would also be a cool way to incorporate some more of the awesome fast paced trailer music into the main game, even if its a bit unreasonable to expect all that animation and map work so late in development!

Comments

  • starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
    It would be interesting to see how many people the main character pushed out of the way to get into the lifepod. Each lifepod contains 2 seats so there must be an interesting reason why the main character is alone.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    edited January 2017
    starkaos wrote: »
    It would be interesting to see how many people the main character pushed out of the way to get into the lifepod. Each lifepod contains 2 seats so there must be an interesting reason why the main character is alone.

    To be clear, the protagonist did not launch the lifepod so the lack of another isn't their fault. The ejection seems to have been a reaction to the explosion too, so I'd blame a malfunction.
    Dysius043 wrote: »
    Wouldn't it be cool if you started on the Aurora in orbit, playing through a brief tutorial, which gets interrupted by the ship taking damage. Then, you have to run through collapsing halls and burning/ venting rooms to the excape pods, at which point the game continues where it starts currently.

    It would be cool, but also a whole lot of modeling and animation work for such a short segment.
  • NerdyEricNerdyEric Join Date: 2016-11-15 Member: 223876Members
    Maybe a post 1.0 update "The Tutorial Update (Most of you probably won't need it)"
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    edited January 2017
    It would be neat to see just a quick flash of the player diving headfirst into the Lifepod as the hatch slams shut behind.
    Like we just barley made it.
    B)
  • Dysius043Dysius043 United States Join Date: 2016-11-17 Member: 223999Members
    DaveyNY wrote: »
    It would be neat to see just a quick flash of the player diving headfirst into the Lifepod as the hatch slams shut behind.
    Like we just barley made it.
    B)

    My first thought was a cutscene, but adding more cutscene to the intro creates a bit of a jarring transition to the rest of the game, which is very cutscene light

    A good example of that is The Forest. The lengthy end cutscene feels out of place in a game that has no breaks from gameplay after a relativily short intro.
Sign In or Register to comment.