Fun, if useless idea.
Dysius043
United States Join Date: 2016-11-17 Member: 223999Members
This isn't really a serious suggestion, hence placing it in general.
Wouldn't it be cool if you started on the Aurora in orbit, playing through a brief tutorial, which gets interrupted by the ship taking damage. Then, you have to run through collapsing halls and burning/ venting rooms to the excape pods, at which point the game continues where it starts currently.
It would also be a cool way to incorporate some more of the awesome fast paced trailer music into the main game, even if its a bit unreasonable to expect all that animation and map work so late in development!
Wouldn't it be cool if you started on the Aurora in orbit, playing through a brief tutorial, which gets interrupted by the ship taking damage. Then, you have to run through collapsing halls and burning/ venting rooms to the excape pods, at which point the game continues where it starts currently.
It would also be a cool way to incorporate some more of the awesome fast paced trailer music into the main game, even if its a bit unreasonable to expect all that animation and map work so late in development!
Comments
http://forums.unknownworlds.com/discussion/139512/aurora-falls-a-subnautica-story
http://forums.unknownworlds.com/discussion/142970/borealis-rising-a-subnautica-story-v2-0
To be clear, the protagonist did not launch the lifepod so the lack of another isn't their fault. The ejection seems to have been a reaction to the explosion too, so I'd blame a malfunction.
It would be cool, but also a whole lot of modeling and animation work for such a short segment.
Like we just barley made it.
My first thought was a cutscene, but adding more cutscene to the intro creates a bit of a jarring transition to the rest of the game, which is very cutscene light
A good example of that is The Forest. The lengthy end cutscene feels out of place in a game that has no breaks from gameplay after a relativily short intro.