Spooky New Gating
LeechSoupDotYum
Join Date: 2016-02-24 Member: 213378Members
So I was playing Subnautica the other day. Finally got in my PRAWN and decided to go into the lost river. I had my depth module from the Aurora, so I was all good. But then I noticed a problem. There was nothing preventing me from going into the inactive Lava zone. As soon as you get your PRAWN, you can explore the whole game. The sea dragon is rare and out of the way, you don't have to make jump jets or missiles, even if you go too deep you get crushed so slowly it doesn't matter. Something needs to make these zones harder to get to. Ideas?
Comments
I mean, if you have a prawn and had the intent of going to the lost river, you already had the tech necessary to reach the deepest biomes. In my opinion, LR and ILZ/ALZ are both considered "end game biomes," and I don't think there's really anything that needs to be done about it. I suppose you could always build a PRAWN before a seamoth if you were really determined, which would shorten how long it takes you to go deep. However, if you do that, there's still a lot of the world to explore, and subs like the Cyclops to craft, etc...
The Prawn's really easy to get, especially since getting diamonds isn't all that hard right now. All four of the required Prawn fragments are scannable in the same room too, which makes the Prawn fragments found elsewhere meaningless.
It's not difficult to make either (Then again, nothing in SA really is - not that I mind.) and the only potentially difficult material is the Spore Sack, if you're unlucky in tracking one down.
Mhh - There could be more biomes. And...I'm not sure if this possible but maybe there could be a random function of the world, so that every game is different comparing an other. I have something in mind like a random map like the the old diablo rpg game. Would be a reason to play it more than 2-3 times. And maybe there a different endings influenced by your behavior and you decisions.
Make crushing progressively worse the more you go past the max depth. So +50m it does what it does now. +200m = instant death.