What happened to wrecks?
HiSaZuL
N.Y. Join Date: 2016-11-11 Member: 223803Members
Fragments in wrecks are either EXTRA bugged or they are random now, completely. Sure other fragments aren't that random like small cargo boxes in safe shallow always have seaglide and same cargo boxes in crash zone always have propulsion canon. But I started a new run in current stable, pod was right next to pod 6 and the wreck there, exiting pod from lower hatch I could see both. First time I went there I walked out with massive haul, I got stasis rifle, bioreactor, mobile vehicle bay some furniture then passed to the wreck on the way to Aurora and I was nearly set with all essentials. By in game day 7 list of things I didn't have was shorter then things I already did. I didn't have any stuff from floating island since I avoided going there that early but aside from that I only didn't get my hands on nuclear reactor, moonpool and scanner room and I was one piece short of full cyclops.
On the other hand those tent like wrecks near Aurora that have 1-3 supply boxes were... shall we say "sparse" there were a total of 2. Felt weird... so I restarted. Spawned pretty close to previous spawn location but what a damn difference in fragments. I visited some of the "bigger" wrecks already and they are bloody BARREN. The huge wreck in sea threaders path didn't have a single damn fragment just furniture. Few more were exactly the same 1-2 fragments. Only 2 out of about 6 had stuff, they had a lot of it... but it was the exact same selection.
So my question is. Are the wreck fragments completely random now?
Edit:
Just passed wreck in mushroom forest that's impaled on top... same story furniture and planets are there, picture frames sure, flood lights sure, pda that didn't glow but still there... NOT ONE fragment and 2 wrecks north of it... same story. 3 Large wrecks later I finally found one that had fragments... prawn fragments I already have prawn... and propulsion cannon... which I also have and then I saw prawn torpedo arm! Never have I been so excited... I'm either visiting wrecks that have stuff I already got and game isn't even spawning it(same as deleting cache files) or it's been broken or it's random in a VERY BAD way.
On the other hand those tent like wrecks near Aurora that have 1-3 supply boxes were... shall we say "sparse" there were a total of 2. Felt weird... so I restarted. Spawned pretty close to previous spawn location but what a damn difference in fragments. I visited some of the "bigger" wrecks already and they are bloody BARREN. The huge wreck in sea threaders path didn't have a single damn fragment just furniture. Few more were exactly the same 1-2 fragments. Only 2 out of about 6 had stuff, they had a lot of it... but it was the exact same selection.
So my question is. Are the wreck fragments completely random now?
Edit:
Just passed wreck in mushroom forest that's impaled on top... same story furniture and planets are there, picture frames sure, flood lights sure, pda that didn't glow but still there... NOT ONE fragment and 2 wrecks north of it... same story. 3 Large wrecks later I finally found one that had fragments... prawn fragments I already have prawn... and propulsion cannon... which I also have and then I saw prawn torpedo arm! Never have I been so excited... I'm either visiting wrecks that have stuff I already got and game isn't even spawning it(same as deleting cache files) or it's been broken or it's random in a VERY BAD way.
Comments
I do get the feeling that wrecks don't seem to have many of the more targeted fragments in them anymore. I think the only one I can clearly remember only seeing in a wreck now are the prawn upgrades (torpedo arm, grappling arm, etc.). Still haven't found the drill arm, though, so I'm wondering if it really is randomized to the point of "might not exist" now...
The wreck is split into three segments from what I saw last time; one room had several behind a welded door, the other rooms had reactors and other assorted not-prawn stuff.
Or a possibility that when you get close to a cell fragments load before wreck and terrain collision and they just fall right through. You can sometimes get that to happen with wrecks that are perched above something and you transition a lot, all of a sudden you see all the stuff inside spilling out.
Yeah, I think randomization is a tad borked this build. XD
Edit: I still have yet to find a single Modification Station fragment.
One more wreck left... 0 water filtration fragments. Found two nuclear reactor fragments in the wild should probably try finding more. Wikia is already really off on wrecks even things like pda's.
Only one place I remember that had modification station -_-... tho admitedly vehicle modification console I got as one of my first blueprints. So many things were limited to just one place and they were vital things too... moonpool isn't something that should be just at one place. Tsk
Haven't checked the entire map, but I didn't find a single filtration fragment either. I suspect that might be intentional and that you are required to follow the Degasi crew to get one. That said, having only one to scan in the entire game is a tad unbalanced.
I suppose on one hand I finally had a use for seaglide and it was a pretty interesting way of doing it, then again I could have used my locker full of air pipes there should be enough pipes for about 400-500m. Could have built cyclops too, I got enough mats or could have done the thing I did when I built a base there, making "way stations" and hopping from one to another. Oh well anyway I finally got everything and can go build a base, my shack under life pod has enough resources at this point for a fairly large start + cyclops. God I'm going to have a field day making a ton of boxes in cyclops and moving all my junk to a new spot.
Anyway really hope UWE fixes wrecks soon, them duplicating was weird enough, not spawning was pushing it now this... ughh I really don't want newer people finding all this out the hard way.
But still cant find the battery charger yet. I did score a chair and all the desks and benches and garbage can to decorate my base though. But recent update the lag is real. It gets me sea sick. Does lights scare creatures away? Cant remember if the old build my flashlight scared stuff away or not. This time around didn't build flashlight yet. Was gonna mount up them tiny lights or flood lights.
A while back you used to be told about the Jellyshroom base. I can't remember when it was added then later removed, but in experimental for a while you'd get a SIgnal - and some nutrient blocks - after a few days and it'd direct you straight to the abandoned base as a "Heat Signature".
Still there as of last week. It is possible that it will be the only Water Filtration Machine fragment in the game. The devs could set up the Degasi bases as a mandatory story location since there is an Orange Artifact in the Deep Grand Reef Base. All they need to do is make it easier to know how to go from Lifepod to Floating Island to Jellyshroom Base to Deep Grand Reef Base.
The devs could set it up so absolutely important fragments are found in story mission locations, semi-important fragments found in wrecks are found near Lifepods like what they did with the Lifepod 17 signal, and unnecessary fragments could be found in random wrecks or with the more important fragments. The game should be set up so we don't need to rely on a guide or spend hours looking for a specific fragment. Lifepod signals and the Degasi coordinates are methods of introducing guided exploration for those that need it. If the Jellyshroom Base is the only place where the Water Filtration Fragment exists, then I can either head there directly without visiting the Floating Island or I can go along for the ride with the story missions to obtain the Water Filtration Machine.
How about 2 random resources that are ingredients in whatever the fragment is for?
Resources or Raw Resources? So if I scan a Power Cell Charger should it have a chance to drop Computer Chip, Wiring Kit, Glass, and Titanium or Silver Ore, Quartz, and Titanium? Table Coral Sample was ignored due to it being an organic material from Planet 4546B and not something that was used in manufacturing the equipment on the Aurora.
And pointless. No one has ever complained about trying to find Acid Mushrooms, Creepvine Samples, or Table Coral Samples. Although, I would probably limit which base resources can be obtained this way. We certainly don't need more Diamonds from Prawn Exosuit Drilling Arm fragments and Gold from Power Transmitter, Moon Pool, Prawn Suit Grappling Arm, Exosuit Thermal Reactor, Cyclops, Propulsion Cannon, and Stasis Rifle fragments.
They do. You have to equip them beside your head. And if there is an item in both slots beside the head, you have to de-equip one of those first. Needs work, but it does function with a bit of trouble on the player's part.