Day / Night cycle creature spawns / events
Bago
Earth Join Date: 2015-12-02 Member: 209685Members
Not sure if this was ever suggested but I think it would be very interesting to see events that correspond to day/night cycle.
Dangerous creatures or groups of creatures that spawn in a specific biome or area at a specific time. One example that I always thought would be neat was to make the safe shallows dangerous at night time. Give new players a real fear of that darkness right from the get-go and possibly encourage them to venture out before just plopping a base down where they know there will never be any hazards or dangers. It also gives the world another layer of depth in learning about the creatures and their habits.
Migration patterns could be another thing with some of these events, maybe packs of creatures/events move through different biomes or areas every X many days.
It doesn't just have to be dangerous events, maybe very interesting and beautiful ones as well. For example, shoals (or swarms) of fluorescent fish that only appear at night deep down in one of the deeper biomes. Could be aesthetically interesting but also functional in helping you determine time of day even at great depths.
I know this will sound like an odd reference, but I always think way back to Kithicor Forest in EQ where it was a low level zone by day that was safe and harmless, but by night it was terrifying. I always liked the idea of dynamic areas. Maybe not everywhere, but throwing it in adds depth and I think rewards players who study areas carefully so as to travel and explore safely.
One caveat here, I only play hardcore/survival so that might skew my suggestion here.
Thanks for the great game guys, keep up the good work.
Dangerous creatures or groups of creatures that spawn in a specific biome or area at a specific time. One example that I always thought would be neat was to make the safe shallows dangerous at night time. Give new players a real fear of that darkness right from the get-go and possibly encourage them to venture out before just plopping a base down where they know there will never be any hazards or dangers. It also gives the world another layer of depth in learning about the creatures and their habits.
Migration patterns could be another thing with some of these events, maybe packs of creatures/events move through different biomes or areas every X many days.
It doesn't just have to be dangerous events, maybe very interesting and beautiful ones as well. For example, shoals (or swarms) of fluorescent fish that only appear at night deep down in one of the deeper biomes. Could be aesthetically interesting but also functional in helping you determine time of day even at great depths.
I know this will sound like an odd reference, but I always think way back to Kithicor Forest in EQ where it was a low level zone by day that was safe and harmless, but by night it was terrifying. I always liked the idea of dynamic areas. Maybe not everywhere, but throwing it in adds depth and I think rewards players who study areas carefully so as to travel and explore safely.
One caveat here, I only play hardcore/survival so that might skew my suggestion here.
Thanks for the great game guys, keep up the good work.
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