Panel Lockers

CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
What if I told you that you didn't have to spend at least twelve billion hours getting four lockers lined up straight on the wall of your multipurpose room? What if we lived in a world where we could utilize an entire panel of the multipurpose room to put in one two or four lockers? And they are ALWAYS straight. Single lockers are great for putting a few things in the moonpool or cyclops, and early-game corridors, but when I need 12 lockers lined up for resources next to my fabricator, I'd like it to be easier to build them. Maybe my OCD gets the best of me and I'm being too selfish..

Comments

  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    Or if we just had regular snap points for the rooms that we could toggle on and off.
  • Sample_TextSample_Text Join Date: 2016-12-13 Member: 224913Members
    i think they should ad snap points that toggle on and off
  • CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
    Yeah I thought about the snap points, but then some people will complain about not having the freedom to build how they like.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    CAPSHAW wrote: »
    Yeah I thought about the snap points, but then some people will complain about not having the freedom to build how they like.

    Make it like MS Paint.

    Fire up paint, then click the circle tool. Click and hold; drag it all around. Then notice what happens when you hold the shift key on the keyboard at the same time. It does the same magic for straight lines, as well (snaps to increments of 45 degrees).

    So, you could enable / disable snap-to on the fly by holding shift or a similar key.
  • CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
    That's a great idea.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    0x6A7232 wrote: »
    CAPSHAW wrote: »
    Yeah I thought about the snap points, but then some people will complain about not having the freedom to build how they like.

    Make it like MS Paint.

    Fire up paint, then click the circle tool. Click and hold; drag it all around. Then notice what happens when you hold the shift key on the keyboard at the same time. It does the same magic for straight lines, as well (snaps to increments of 45 degrees).

    So, you could enable / disable snap-to on the fly by holding shift or a similar key.

    shhhhh, stop making sense bruh omg! :wink:
  • Sample_TextSample_Text Join Date: 2016-12-13 Member: 224913Members
    i think they should ad snap points that toggle on and off
    CAPSHAW wrote: »
    Yeah I thought about the snap points, but then some people will complain about not having the freedom to build how they like.

    yea but what if you can turn them on and off
  • CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
    edited December 2016
    i think they should ad snap points that toggle on and off
    CAPSHAW wrote: »
    Yeah I thought about the snap points, but then some people will complain about not having the freedom to build how they like.

    yea but what if you can turn them on and off

    Yes
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    CAPSHAW wrote: »
    Yeah I thought about the snap points, but then some people will complain about not having the freedom to build how they like.

    Which is why I said they should be toggleable

    So you got the ghost imprint of a locker ready to be put down
    Hit F to toggle snap points, and it automatically snaps to the nearest unobstructed point. You can then rotate the locker around the point easily
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